To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / *9175 (-100)
  Re: mouse model manipulation
 
(...) Dang! I suppose that means nobody's gonna be all that motivated to investigate the updated version of GLUT for me. Wait, wasn't there a whole list of other bugs with the keyboard and the mouse? I'm sure this'll fix them. Go ahead, give it a (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) That's funny, both movies look awful on my computer. I suspect it's because they run at too high a resolution for the old piece of junk. Don (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Not really, but the technique used in LEDIT is to center the view on a part and then zoom, if I remember the tutorial correctly. I might consider adding a key to switch the left mouse button to drag out a zoom rectangle. Someday. Don (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Works great. By the way, is there a way to zoom in on a specific portion of a model? Thanks again! Chris (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) It works great! Mouse rotation works as it ought to now. Definitely a big improvement. I'm glad you were able to deduce what the source of the problem was from all the symptoms we were reporting. Thanks, Jim (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
The update rotates much more predictably. Here are some movies of the 2 different version. In the old version, a slight mouse movement flips the model quite a bit. In the new version, the model doesn't move so much. Both of them show the pointer. I (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Issue with some of the holds on the Parts Tracker
 
(...) Hi reviewers, May be the post was also directed to me. I plainly assume some of my votes to be honest but ridiculous or arbitrary. In absence of a formal specification of what is a good part, voting is arbitrary in essence. In presence of such (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev)
 
  Re: Self-Certification in parts tracker
 
(...) Actually, since the previous time that this was raised, I have refrained from self-certifying, and at that time cancelled all my existing self-certifications. But on several of these files, that is still the last action! I'd like to see an (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev)
 
  Re: Self-Certification in parts tracker
 
(...) Hi reviewers, I am also not disturbed by self-certification practice. First the practice is mainly from people like Chris Dee and Franklin W. Cain that I have high respect for, because of their past and present monumentuous contribution. Their (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev)
 
  Re: 30375cs0.dat, "MiniBot SW Battle Droid (complete)"
 
(...) [snip] (...) Aaaaaahhhhh! I yield the point. (Seeing the list really helped.) Please make the necessary filename changes. Thanks, Franklin (22 years ago, 12-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) What the heck, since it's a one liner I hopped onto the sourceforge compile farm and did it myself. For good luck I also added the 3 line ATI perspective mode fix. Grab the new executable at: (URL) it works, I'll update the web page to serve (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
 
  Re: 30375cs0.dat, "MiniBot SW Battle Droid (complete)"
 
(...) No big deal. It's a trivial thing, but if I can get everyone to use it the same way, I won't have to spend as much time twiddling part titles. :) Taking things a little out of the order you wrote them... (...) Sorry, I guess I wasn't totally (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev)
 
  "the new way" (was: Re: Self-Certification in parts tracker)
 
(...) Actually, we're on track this year to release approximately 800 files. That's as many files as we've ever released, back in 1998 and 1999. Here are the released file counts, starting from the first 'LCAD Update'. Year Files 1997 128 1998 806 (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) Ok based on this and the observation that the first tiny rotation seems to be in the right direction I'm almost positive it's because the glutWarpPointer function doesn't work. I don't start warping the pointer until you've moved 10 pixels. (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Self-Certification in parts tracker
 
I thought about this issue while I was at work and I've decided to reverse my opinion on the matter. I feel that self-cert is OK as long as the user doing it is responsible and feels comfortable doing it. I probably won't start self-certifying my (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) Wow, the l3 parser is much faster even when comments are being written to the console, but the behavior is the same. The model is rotating on the Lego rotisserie always in the same direction. Here is the output pdn(324, 175), -> (4.00, 65.00, (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Self-Certification in parts tracker
 
(...) I don't recall the discussion either, but that doesn't change my opinion (...) I think is new system is WAY better. Take a look at part 2598 and you'll see why I think this way. I'd rather have the process be slow and put out quality vice (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) What am I saying. At 50% zoom, 100 pixels will rotate it by x*2 degrees. So basically, the same "perspective" drag distance will rotate it the same. Don't know if this is a good idea or not. James (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) I like the idea of absolute based on the zoom. So, at 100% zoom, 100 pixels will rotate it x degrees. At 50% zoom, 100 pixels will rotate it by x/2 degrees. Just my idea. I don't know if it would actually be nicer or not. James (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: dithered colors w/ Jango Fett Helmet/Jetpack
 
(...) its really a dull silvery chrome part. like as the new spiderman green goblin set, there are dull chrome parts in it. try 503 pov might not do it as chrome (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: dithered colors w/ Jango Fett Helmet/Jetpack
 
(...) More or less. Except that --eek!-- the page has disappeared! :o It's back now: (URL). I restored the page from an old file, it needs some ... work. But it's better than nothing, for now. Steve (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: dithered colors w/ Jango Fett Helmet/Jetpack
 
(...) Yes. Color-383 is the "official" choice for "Silver". Furthermore, the chrome on my Boba Fett jetpacks look like silver to me. However, please do _not_ make the default color of any file anything other than "Main Color" (color-16); do not (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: dithered colors w/ Jango Fett Helmet/Jetpack
 
(...) AAAaaaaaah! so that's the reason! (...) Yes, that's VERY helpful. I will fix that immediately, and repost. A question though: Should I really use color 383 (chrome) for the body of Jango's helmpack and the details on Boba's? Neither of them (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: New Part: Jango Fett Helmet/Jetpack
 
And the "exponential" numbers need to be converted to just plain zero. Franklin (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: New Part: Jango Fett Helmet/Jetpack
 
Also, you'll need to remove the "WRITE" statements from the file before uploading it to the Tracker. HTH. ;-) Franklin (22 years ago, 11-Jun-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: dithered colors w/ Jango Fett Helmet/Jetpack
 
Tim, You need to make extra subfiles, for the dithered colors. (LDraw requires this; otherwise, LDraw messes up rendering the dithered colors.) "Dithered colors" are those color codes from 256 to 511. (for ex.): Simply copy all the quads for (...) (22 years ago, 11-Jun-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) The cursor does not disappear when the you drag the mouse with button pressed. However, neither does it "warp" back to the center of the window when it leaves the window - the cursor just moves as expected. (Although since I don't know OpenGL (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: bushman hat...
 
[fut --> ".dev" ] (...) I don't recall who did it, but I do recall that someone did encode a version of the bushman hat. I don't recall if he ever posted the file to LUGNet, though... (I just recall seeing the file at someone's website.) HTH, (...) (22 years ago, 11-Jun-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30375cs0.dat, "MiniBot SW Battle Droid (complete)"
 
(...) [cue fx="light bulb" ] Ahhh! I see. Sorry, my bad. (...) Well, since the torso has three different "Star Wars" patterns (so far), for a total of four different battle droid "short cut" assemblies for the "Star Wars" theme, I still think we (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: 30375cs0.dat, "MiniBot SW Battle Droid (complete)"
 
(...) Because it's an assembled item, based on unpatterned/decorated parts. Actually, since this file does *not* represent a part as delivered by TLC[1], the title should be flagged (Shortcut), not (Complete) (or (complete), as you put it). (...) In (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: Self-Certification in parts tracker
 
(...) I do *NOT* recall this discussion. Was this on LUGNet? How long ago? Or, was it on "RTL"? (Does anyone still use "RTL"?) Also, FWIW, I asked Steve, before I ever did any self-certification, if he had any qualms about this. He said that if (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: 30375cs0.dat, "MiniBot SW Battle Droid (complete)"
 
[FUT ".dev"] (...) Uh, why? Part # 30375 isn't unique the the "Star Wars" theme, it's used in the "Life on Mars" theme as well, so I thougt that the theme should be part of the filename (as with pattern numbers). Since there are three patterns for (...) (22 years ago, 11-Jun-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Issue with some of the holds on the Parts Tracker
 
This post wasn't directed at you specifically, it's been brewing for some time now. Actually, the holds you put on today were more or less justified but the hold I've seen in the past have sometime bordered on the ridiculous. -Orion (make it (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: Self-Certification in parts tracker
 
I agree with Carsten. I think self certification is contrary to reason the parts tracker was formed, to put out quality error free parts. Those of you out there who work in fields where Quality Assurance is a big deal understand why self-cert can be (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Self-Certification in parts tracker
 
Hello! I thought we talked/discussed about self-certification in the parts tracker and came to the conclusion that self-certifications shouldn't be done. I noticed lateley that people submit parts to the parts tracker and self certify these right (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: Issue with some of the holds on the Parts Tracker
 
Hello Orion, I think you may refer to some hold votes i did today. (...) I would never hold a part because of some bad vertex sequences only. But identical lines are a reason for doing this. Refer to the parts tracker documentation for L3P-error (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Issue with some of the holds on the Parts Tracker
 
I am at issue with some the hold votes that have given to parts on the PT. As the certify statement says, a part is certified if it is good for general release. In other words, we're not looking for absolute perfection, we are looking for a part (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: Minifig Cloth Cape
 
(...) Not at this time - the Compactor preserves all decimals (except trailing zeroes, which it removes). The intent of the Compactor is to remove all extraneous material, without altering the actual data. If you want to trim all your lines to 3 (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) [snip] (...) Ah ha, that comment comes from the ldlite parser. Try the l3 parser by renaming the executable to l3glite or by passing -l3 on the command line. It's much faster for interactive stuff. However, LEDIT mode should already be using (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Just clicking on the model in preparation for mouse rotation (LDGLite mode) gives pdn(314, 219), -> (-6.00, 21.00, -4000.00) platform_step(-1, 2, 0) platform_step(-1, 2, 0) platform_step(-1, 2, 0) platform_step(-1, 2, 0) platform_step(0, 1, 1) (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) snip (...) Sorry Jim, I have to disagree. Mouse rotation is not usable on my PowerBook. The model almost always rotates in one direction whether the I start LDGLedit or LDGLite with the j or J option. But for building, I have found that the (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Did you get my last post about how all of the keys that do anything also casue LDGLite to step the model? From now on, should I say LDGLEdit for edit mode? Should I say LDGLDraw (a bit redundant) or LDGLIte for the viewing mode? (...) For (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Minifig Cloth Cape
 
(...) I am using version 2.1.5 In an editor window Options menu it shows 'Decimals (3)...'. Doesn't this work with the "compact" tool? Paul (22 years ago, 11-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) Do you mean cursor doesn't disappear when you drag the mouse with the button pressed? It's supposed to. That way you can't see it warp back to the center of the window when it strays too far. Or does the cursor reappear when you leave the (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Well, I looked at the pdn and pan values, but they never seemed to get crazy or anything (although I'm not familiar with the inner workings of OpenGL so I'm not entirely sure what constitutes fishy). Their values stay relatively close (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) That sounds good to me. If anyone else has any preferences on this issue (keyboard camera controls) I hope they speak up, I wouldn't want to push for something that was contrary to someone else's needs. But otherwise, sounds like a good (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: L3P error fixing idea (this looks better in raw text, I think)
 
(...) Hmm, the LEDIT emulation mode of ldglite uses the l3 parser which calls the function Resequence() right after printing that "bad vertex sequence" message. I bet if you opened the file in ldglite LEDIT mode and then just saved it they'd all be (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  Re: L3P error fixing idea...
 
Interesting.... ;-) Thanks! Franklin (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  L3P error fixing idea (this looks better in raw text, I think)  [DAT]
 
Some months back Lars was kind enough to email me about some errors he'd noticed in a part that I posted to .cad.parts. Most were "bad vertex sequence," but there were a few "identical line" errors and the like. At first my heart dropped when I (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev)  
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmmm, well, I don't believe I've ever received a single comment on the "camera" moving keys before. Plus I've never been quite happy with the way they affect the opengl view matrix (but not the ldraw matrix). So I suppose I could just redefine (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  L3P -check error messages
 
I was reading the L3P -check error mesage guidelines in the PT reaference section and came up with a few questions: 1. When using the -dist command what should the acceptible value. I use 0.1 and I noticed that the L3P check function as part of the (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  Re: mouse model manipulation
 
(...) Maybe we can get to the bottom of this one. Try the debugging command line switch -g and see what it prints out when you do a mouse spin. It should spew all sorts of stuff to the console window. Look for pdn(x,y) and pan(x,y) to see if there's (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  mouse model manipulation
 
More about mouse spinning - as Chris mentioned in the post I noted before, when rotating the model with the mouse it often doesn't seem to rotate appropriately for the direction of mouse movement -- the model will rotate about a given axis as if it (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Here is the post where the mouse issue was originally pointed out: (URL) (at the bottom of the post). It doesn't matter what mode the program is in (perspective or orthographic), mouse rotation is still off somewhat. Basically the problem is (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) I'm pretty sure that's a bug with the OS X version of GLUT. I bet it gives 2 events for each key or button press. Probably a key up and a key down event. I'll have to filter out the extra ones. (...) Hmmm, a quick calculation says 1024x768 (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hi Jim, the internet is a bit smaller than you thought, eh? Imagine my surprise to find a website full of pictures from someone (besides myself) who actually uses ldglite? (...) I must've missed that elsewhere part of the thread. Oh well, I'll (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  Re: ** QUAD2DAT ** version 0.9.4 released **
 
(...) One quick suggestion. I realy would like the ability to define my own templates. (22 years ago, 10-Jun-02, to lugnet.cad.dev)
 
  ** QUAD2DAT ** version 0.9.4 released **
 
Work in progress version 0.9.4 of Quad2Dat is available here: (URL) Added the minifig head and legs template. Squashed a few bugs. I've also (finally) posted the screenshots of the Diver torso being created. Pics for a minifig head pattern coming (...) (22 years ago, 9-Jun-02, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Using volume textures to draw studs.
 
Hello, on the nvidia website I saw an interesting demo called Volume Texture Impostors: (URL) shows how you can make snapshots of a model while rotating and store the slices in a 3d texture. By drawing one of the slices you can display the object (...) (22 years ago, 9-Jun-02, to lugnet.cad.dev)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hello, all! My name is Jim and it just so happens that the web site you've been discussing in regards to the rendering problems is mine. I'm new to LUGNET, so imagine my surprise when I first start reading its Mac section and see people (...) (22 years ago, 9-Jun-02, to lugnet.cad.dev.mac)
 
  Re: LCD - LEGO Connection Database - Proposal
 
(...) Hehe. I, the author of the compiler, had the same problem when my bookmarks had disappeared! So I made a search in lugnet.cad and found your post. Here's the URL: (URL) (22 years ago, 8-Jun-02, to lugnet.cad.dev)
 
  numbers report - 8 June 2002
 
Stats for Unofficial Files 85 certified files. 73 files need admin review. 261 files need more votes. <----- *cough* 219 have uncertified subfiles. 94 held files. That's a grand total of 732 files. Franklin (22 years ago, 8-Jun-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Some bugs with LDGLite
 
(...) OK, this on made me laugh (the odd things that happened)j. First I didn't know that the enter key and space bar did anything, but they don't work quite right either. The spacebar causes LDGLite to draw two steps. The enter key causes LDGLite (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Just to be clear, the two step jump has nothing to do with LDGLite Launcher. Well, the problem with the full screen modes for me is that the parts remain highlighted. I can't go any bigger than about 750x550 if I want the selected part (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: disabling BFC (was "Head w/ Headset Over Brown Hair")
 
(...) L3Lab *assumes* the main file is BFC-able. That's a valid assumption for models (ie, files that just reference part-files). But it's not a valid assumption for parts and primitives. Steve (22 years ago, 8-Jun-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: disabling BFC (was "Head w/ Headset Over Brown Hair")
 
Correct me of I'm wrong but I thought that if a part's main file wasn't BFC certified, any subfiles, including primitives, are not processed as being BFC'd (even if the subfile is BFC certified). -Orion (make it billthefish and remove the obvious (...) (22 years ago, 8-Jun-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmm. I was under the (mistaken) impression that glPolygonOffset was introduced in OpenGL 1.2. A NULL return from wglGetProcAddress means that the extension function requested doesn't exist. Apparently the ATI driver returns NULL for core (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: disabling BFC (was "Head w/ Headset Over Brown Hair")
 
(...) Thanks! I'm adding that one to my "start every new file with these (meta)statements" list. ;-) (...) HSSSsssss!!! The BFC! It burns us, it burns us! Hsssss. Franklin (22 years ago, 7-Jun-02, to lugnet.cad.dev)
 
  Re: disabling BFC (was "Head w/ Headset Over Brown Hair")
 
(...) Ha. It's almost a reflex for me -- click a [DAT] link, right-click L3Lab, de-select BFC. (...) 0 BFC NOCERTIFY I don't know if we've got any official files that use this one. It *really* isn't that hard to convert a file to BFC'ness. Steve (22 years ago, 7-Jun-02, to lugnet.cad.dev)
 
  disabling BFC (was "Head w/ Headset Over Brown Hair")
 
(...) Heh... :-/ I almost had a ^$#&^#$&%# _heart attack_ just a few minutes ago, when I clicked on the "DAT" link on the message, and parts of the file's image were _BLANK_. (I thought I had maybe screwed up something in the file.) It took me (...) (22 years ago, 7-Jun-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  hints for authors (was "Head w/ Headset Over Brown Hair & Eyebrows")
 
(...) If I can ever remember, I intend to post the "debug" files I created to specifically help me use the "1-4cyls" and "1-4cyls2" files. :-P Franklin (22 years ago, 7-Jun-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Some bugs with LDGLite
 
(...) That's most likely a problem with the version of GLUT available for Mac OS X. It's known to have bugs like that. There's an improved version of GLUT available, that I might try to use for the next release, but I don't know how difficult it is (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Hehehe. I know. I never did implement it. I think I tried to disable it (so that I didn't have to delete it from the layout), but I couldn't figure out how. OK, so I didn't put that much time into it. That is why the version is pre 1.0. :-P (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) I knew it! The opengl driver for my older Rage Pro is terrible. I think they just tested it for quake, which probably doesn't use lines at all. (...) I'm not sure what that NULL means. Does it mean there's no fn, or that it falls back to a (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) True, but lucky for you, I was following this thread, and my work machine (Windows 2000) has a Rage 128 Pro. I get the same effect with the -J option. The -z100 -Z2000 fixes it. One really strange thing, though. As far as I can tell, LDView (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  I just noticed another one
 
When LDGLite is launched in LDGLite mode, I am prompted to click on the drawing to go to the next step, but when I click, the programs draws two steps. Chris (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Thanks for the pointer. I gave it a quick try, and when I select the x,y option for resolutions, I can't enter the numbers, and LDGLite just starts in 320x200 mode. Chris (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmm, as a matter of fact, I have had trouble with some users I that I do *help desk* for. They just released a new driver for their retail cards and that fixed the issues I have been having with them. (...) Hmm. Yup, they come with Nvidia's (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Yeah, but I hear their drivers still suck. Until I hear otherwise, I'm gonna do it for *any* ATI driver. (...) Don't some of the newer Macs come with Nvidia cards these days? I'm sure they come with a whole different set of problems. Actually (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) I'm not much of a video card buff, but doesn't ATI have video cards better than the Rage 128? Maybe you could use those settings if the GL_VERSION contains "ATI" && GL_DEPTH_BITS is 24. Just an idea. If you wanted to limit to Macs, you could (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Actually, it turns out that I just use -z100 to fix 16bit Mesa. So how does -J -z100 look on the Mac? Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) No it's not. But I'm glad the -z100 -Z2000 settings for the clipping planes fix it. Those are the clip plane settings I used to fix it for the 16Bit depth buffer on Mesa, so I guess I'll use them if the GL_VENDOR or GL_VERSION strings contain (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: new category??? "MiniBot"
 
(...) Hrrmm... OK, I see where you're coming from. However, I very much hope that any such miniature-figure-but...ue-minifig part be required to have something as the second word of the title that indicates that the piece in question is _not_ part (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: new category??? "MiniBot"
 
(...) Yep, I thought the same thing when I wrote my earlier message. Should this be updated to 30362.DAT Minifig Robot Leg SW Astromech ? (...) For purposes of the parts library, I tend toward a more inclusive definition of 'Minifig'. IMO, anything (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: Overlapping primitives
 
(...) IMO, this construction isn't completely disallowed, but it is sloppier than actually cutting the cylinders to fit together properly. The problem is mostly (but not entirely) when people use your part with a transparent color. In most all (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) ./ldglite -J b2.mpd produces: (URL) it suppose to do that? James (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmmm, not much bleeding there. What do you get when you run with just the -J switch? Is it more like this? (URL) of nasty edge line bleeding there! Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Overlapping primitives
 
What's the general consensis on overlapping primitives? For example: if 2 cylindars crossed through one another. Is this discouraged or is it okay as long as the primitives are of the same color? -Orion (make it billthefish and remove the obvious (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) GL_VERSION = 1.1 ATI-1.1 GL_EXTENSIONS = GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixel GL_APPLE_client_storage GL_APPLE_client_address_range GL_ARB_transpose_matrix GL_EXT_clip_volume_hint GL_EXT_rescale_normal (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Yes, I've also seen an occasional small amount of bleeding on on the slope bricks which can probably be attributed to my maxing out the polygon offset setting. But this goes way beyond that. Edge lines from way back in the depth buffer are (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) LdGLite Launcher is my contribution for a help page for Mac OS X. It just so happens that my work required me to write a very similar application so it was really easy for me to throw this together. The app is AppleScript Studio (AppleScript (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) This isn't a direct answer to your question, but one thing I noticed in LDView is that setting the polygon offset too high will result in some of the observed problems. In particular, the problem on inverse slope bricks of the pillar showing (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Could someone run a perspective mode test on ldglite?
 
While following up on the latest round of bug reports I noticed this page. (URL) pics, but while viewing them I realized that all of the perspective (non-orthographic) views displayed a lot of z-fighting (underlying surfaces and lines bleeding (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Oh no, that's a real bug, and not just on the Mac. Thanks for finding it. The 'r' key switches between the l3 and the ldlite parsers. I could swear I disabled that key for LEDIT mode because editing requires the data structures provided by the (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) What about the ldglite launcher? I think that has a help screen. (URL) it a spin and see if it's missing anything. Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) snip (...) Follow up. This seem to be related to my activating a feature that I didn't know about (or understand yet). When I press the "r" key on the keyboard without activating the menu by pressing the "/" key strange things happen with the (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
Hi Don, (...) This is what get printed into the Terminal when I launch ldglite (using the rename as ldgledit trick). I always use the editing mode because LDGLite just keeps cycling through the steps of drawing the model over and over again if I let (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) James, I discovered that very quickly. If you don't click the title bar, the keystrokes get dumped to the terminal window, and they don't do any good there. Are you working on a help page? A help page is definately needed. I think the majority (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  MOTM and SOTM winners for May 2002
 
Hello all, Sorry for the delay; Model Of The Month goes to Anthony Sava for his "Tempi Frei - The Glacial Flood" dragon. The voting populace really seems to enjoy dragons. :-) Scene Of The Month goes to Miklós Hosszu for "Lord of The Bricks Part I - (...) (22 years ago, 6-Jun-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  ldraw programs for PDAs? (was MLCAD for PALM)
 
(...) I think you could make a big dent in that one by keeping the library in a jar or zip file and using popen() with unzip. (...) I've actually used it at that resolution for small models and to look at parts. I think the pyramid picture on the (...) (22 years ago, 5-Jun-02, to lugnet.cad.mlcad, lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more | 100 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR