Subject:
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Re: Some bugs with LDGLite
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 6 Jun 2002 13:14:43 GMT
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Viewed:
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2057 times
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In lugnet.cad.dev.mac, Christopher Masi writes:
> > > > 2. After continuing to work with a model for a while, LDGLite in LEdit
> > > > mode will not display the parts that I move. Though, the part have been
> > > > moved. Saving, quiting, and reopening the files shows the parts in their
> > > > new positions.
> > >
> > > Hmmm, that's odd. This isn't the "display to current part" feature,
> > > or the "start display at line N" feature is it? You can toggle both
> > > of those in the options menu, but I don't think I have any status to
> > > tell if either feature is active.
>
> Follow up. This seem to be related to my activating a feature that I
> didn't know about (or understand yet). When I press the "r" key on the
> keyboard without activating the menu by pressing the "/" key strange
> things happen with the parts that I am moving.
>
> I guess I better find the read me for LEdit (like the LDGLite readme
> suggests!
Oh no, that's a real bug, and not just on the Mac. Thanks for finding
it. The 'r' key switches between the l3 and the ldlite parsers. I
could swear I disabled that key for LEDIT mode because editing requires
the data structures provided by the l3 parser. Somehow the disabling
code disappeared. I'll put it back for the next release. Meanwhile,
don't press that key in ledit mode!
Don
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Message has 1 Reply:
Message is in Reply To:
| | Re: Some bugs with LDGLite
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| (...) snip (...) Follow up. This seem to be related to my activating a feature that I didn't know about (or understand yet). When I press the "r" key on the keyboard without activating the menu by pressing the "/" key strange things happen with the (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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