Subject:
|
Re: Some bugs with LDGLite
|
Newsgroups:
|
lugnet.cad.dev.mac
|
Date:
|
Fri, 7 Jun 2002 22:33:00 GMT
|
Viewed:
|
2073 times
|
| |
| |
In article <GxCH2t.GKr@lugnet.com>,
"James Reynolds" <james@scl.utah.edu> wrote:
> > Thanks for the pointer. I gave it a quick try, and when I select the x,y
> > option for resolutions, I can't enter the numbers, and LDGLite just
> > starts in 320x200 mode.
>
> Hehehe. I know. I never did implement it. I think I tried to disable it
> (so that I didn't have to delete it from the layout), but I couldn't figure
> out how. OK, so I didn't put that much time into it. That is why the
> version is pre 1.0. :-P
>
> Anyway, you should be able to grab the right-bottom corner of the window and
> resize it. I know there is no resize tab, but it still works.
>
> I am sure some day I will implement it. When I do, I plan on making it
> remember all of the settings between launches.
>
> > When LDGLite is launched in LDGLite mode, I am prompted to click on
> > the drawing to go to the next step, but when I click, the programs draws
> > two steps.
>
> I have no idea why it would jump 2 steps when clicking.
>
> James
Just to be clear, the two step jump has nothing to do with LDGLite
Launcher.
Well, the problem with the full screen modes for me is that the parts
remain highlighted. I can't go any bigger than about 750x550 if I want
the selected part highlighting to work correctly. But I'll try the
resize thing to see if that fixes the highlighting problem.
Thanks,
Chris
--
remove *nogarbageplease*. to e-mail me
Do you see these anomalies in OS X too?
http://homepage.mac.com/cjmasi/osx-issues/os_x_issues.htm
|
|
Message has 1 Reply: | | Re: Some bugs with LDGLite
|
| (...) I'm pretty sure that's a bug with the OS X version of GLUT. I bet it gives 2 events for each key or button press. Probably a key up and a key down event. I'll have to filter out the extra ones. (...) Hmmm, a quick calculation says 1024x768 (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
|
Message is in Reply To:
| | Re: Some bugs with LDGLite
|
| (...) Hehehe. I know. I never did implement it. I think I tried to disable it (so that I didn't have to delete it from the layout), but I couldn't figure out how. OK, so I didn't put that much time into it. That is why the version is pre 1.0. :-P (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
|
66 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|