Subject:
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Re: Could someone run a perspective mode test on ldglite?
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 6 Jun 2002 20:34:15 GMT
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Viewed:
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2131 times
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In lugnet.cad.dev.mac, James Reynolds writes:
> > No it's not. But I'm glad the -z100 -Z2000 settings for the clipping
> > planes fix it. Those are the clip plane settings I used to fix it
> > for the 16Bit depth buffer on Mesa, so I guess I'll use them if the
> > GL_VENDOR or GL_VERSION strings contain the word "ATI". I don't want
> > to do it for all 24bit depth buffers because default clip planes seem
> > to work on a 24bit Nvidia TNT. I suspect ATI still has problems with
> > the polygon offset function in their drivers.
>
> I'm not much of a video card buff, but doesn't ATI have video cards better
> than the Rage 128? Maybe you could use those settings if the GL_VERSION
> contains "ATI" && GL_DEPTH_BITS is 24. Just an idea.
Yeah, but I hear their drivers still suck. Until I hear otherwise, I'm
gonna do it for *any* ATI driver.
> If you wanted to limit to Macs, you could also check to see if GL_EXTENSIONS
> contains "GL_APPLE". I don't really know what I am talking about (like if
> it will always work). But it seems logical.
Don't some of the newer Macs come with Nvidia cards these days? I'm sure
they come with a whole different set of problems. Actually I've already
run into a problem with the stencil buffer on the Nvidia TNT that I had
to work around...
> -J -z100 looks wonderful:
> http://firebolt.mlmc.utah.edu/z100.jpg
Ok, that'll be the default in the next release.
Don
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