Subject:
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Re: Could someone run a perspective mode test on ldglite?
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 6 Jun 2002 19:52:49 GMT
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Viewed:
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2106 times
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> No it's not. But I'm glad the -z100 -Z2000 settings for the clipping
> planes fix it. Those are the clip plane settings I used to fix it
> for the 16Bit depth buffer on Mesa, so I guess I'll use them if the
> GL_VENDOR or GL_VERSION strings contain the word "ATI". I don't want
> to do it for all 24bit depth buffers because default clip planes seem
> to work on a 24bit Nvidia TNT. I suspect ATI still has problems with
> the polygon offset function in their drivers.
I'm not much of a video card buff, but doesn't ATI have video cards better
than the Rage 128? Maybe you could use those settings if the GL_VERSION
contains "ATI" && GL_DEPTH_BITS is 24. Just an idea.
If you wanted to limit to Macs, you could also check to see if GL_EXTENSIONS
contains "GL_APPLE". I don't really know what I am talking about (like if
it will always work). But it seems logical.
-J -z100 looks wonderful:
http://firebolt.mlmc.utah.edu/z100.jpg
James
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