Subject:
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Re: mouse model manipulation
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 13 Jun 2002 03:45:21 GMT
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Viewed:
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2584 times
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In lugnet.cad.dev.mac, Jim DeVona writes:
> On Wednesday, June 12, 2002, at 01:53 PM, Don Heyse wrote:
>
> > What the heck, since it's a one liner I hopped onto the sourceforge
> > compile farm and did it myself. For good luck I also added the 3 line
> > ATI perspective mode fix. Grab the new executable at:
> >
> > http://ldglite.sourceforge.net/ldgliteosx0_9_5c.zip
> >
> > If it works, I'll update the web page to serve up that one instead of
> > the original 0.95 release.
>
> It works great! Mouse rotation works as it ought to now. Definitely a big
> improvement. I'm glad you were able to deduce what the source of the
> problem was from all the symptoms we were reporting.
Dang! I suppose that means nobody's gonna be all that motivated to
investigate the updated version of GLUT for me. Wait, wasn't there
a whole list of other bugs with the keyboard and the mouse? I'm sure
this'll fix them. Go ahead, give it a whirl and compile it.
Don
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Message has 1 Reply: | | Re: mouse model manipulation
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| (...) And earlier, he wrote: (...) no modifications needed) and substituted it for the old GLUT.framework... unfortunately, when I ran ldglite (0.9.5, not 0.9.5c) mouse rotation did not work at all in ledit l3 mode, which is the mode I started up (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | Re: mouse model manipulation
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| (...) It works great! Mouse rotation works as it ought to now. Definitely a big improvement. I'm glad you were able to deduce what the source of the problem was from all the symptoms we were reporting. Thanks, Jim (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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