Subject:
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Some bugs with LDGLite
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Wed, 5 Jun 2002 02:49:26 GMT
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Viewed:
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2746 times
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I just started playing with LDGLIte and I noticed a few things.
1. Selecting parts (page up and page down) in LEdit mode doesn't work
right if my display is set to a resolution higher than 750x550.
2. After continuing to work with a model for a while, LDGLite in LEdit
mode will not display the parts that I move. Though, the part have been
moved. Saving, quiting, and reopening the files shows the parts in their
new positions.
Remember, these are just bug reports. I am extremely glad that I can run
LDRAW type software on my Mac OS X system.
Details: PowerBook G3/400 FireWire (Pismo) 640 MB RAM, OS X 10.1.4
Thanks for all the hard work,
Chris
--
remove *nogarbageplease*. to e-mail me
Do you see these anomalies in OS X too?
http://homepage.mac.com/cjmasi/osx-issues/os_x_issues.htm
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Message has 1 Reply: | | Re: Some bugs with LDGLite
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| (...) Do you have access to a console window? Ldglite prints some info out to the console that might be helpful here. For example, what does it print out about the opengl version and extensions? How many color, depth, and stencil bits does it say (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
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