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 CAD / Development / Macintosh / 179
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Subject: 
Re: mouse model manipulation
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Thu, 13 Jun 2002 00:33:05 GMT
Viewed: 
2483 times
  
The update rotates much more predictably.  Here are some movies of the 2
different version.  In the old version, a slight mouse movement flips the
model quite a bit.  In the new version, the model doesn't move so much.
Both of them show the pointer.  I ran this with only the -l3 flag.

http://firebolt.mlmc.utah.edu/ldglite_old.mov (1.7 M)
http://firebolt.mlmc.utah.edu/ldglite_new.mov (812 K)

James

In lugnet.cad.dev.mac, Don Heyse writes:
In lugnet.cad.dev.mac, Don Heyse writes:
Hmmm, according the the CVS logs I added the warping code just after
version 0.94.  Can anyone compare the two versions?  Or if the compiler
doesn't scare you, you can build a version of 0.95 that doesn't warp
the pointer by changing adding this one line of code to main.c.

#define NOT_WARPING 1

Put this near the top of the file and recompile.  I suspect it'll fix
the problem.

What the heck, since it's a one liner I hopped onto the sourceforge
compile farm and did it myself.  For good luck I also added the 3 line
ATI perspective mode fix.  Grab the new executable at:

http://ldglite.sourceforge.net/ldgliteosx0_9_5c.zip

If it works, I'll update the web page to serve up that one instead of
the original 0.95 release.

Don



Message has 1 Reply:
  Re: mouse model manipulation
 
(...) That's funny, both movies look awful on my computer. I suspect it's because they run at too high a resolution for the old piece of junk. Don (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: mouse model manipulation
 
(...) What the heck, since it's a one liner I hopped onto the sourceforge compile farm and did it myself. For good luck I also added the 3 line ATI perspective mode fix. Grab the new executable at: (URL) it works, I'll update the web page to serve (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev.mac)

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