Subject:
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Re: mouse model manipulation
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 13 Jun 2002 00:33:05 GMT
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Viewed:
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2483 times
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The update rotates much more predictably. Here are some movies of the 2
different version. In the old version, a slight mouse movement flips the
model quite a bit. In the new version, the model doesn't move so much.
Both of them show the pointer. I ran this with only the -l3 flag.
http://firebolt.mlmc.utah.edu/ldglite_old.mov (1.7 M)
http://firebolt.mlmc.utah.edu/ldglite_new.mov (812 K)
James
In lugnet.cad.dev.mac, Don Heyse writes:
> In lugnet.cad.dev.mac, Don Heyse writes:
> > Hmmm, according the the CVS logs I added the warping code just after
> > version 0.94. Can anyone compare the two versions? Or if the compiler
> > doesn't scare you, you can build a version of 0.95 that doesn't warp
> > the pointer by changing adding this one line of code to main.c.
> >
> > #define NOT_WARPING 1
> >
> > Put this near the top of the file and recompile. I suspect it'll fix
> > the problem.
>
> What the heck, since it's a one liner I hopped onto the sourceforge
> compile farm and did it myself. For good luck I also added the 3 line
> ATI perspective mode fix. Grab the new executable at:
>
> http://ldglite.sourceforge.net/ldgliteosx0_9_5c.zip
>
> If it works, I'll update the web page to serve up that one instead of
> the original 0.95 release.
>
> Don
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Message has 1 Reply:
Message is in Reply To:
| | Re: mouse model manipulation
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| (...) What the heck, since it's a one liner I hopped onto the sourceforge compile farm and did it myself. For good luck I also added the 3 line ATI perspective mode fix. Grab the new executable at: (URL) it works, I'll update the web page to serve (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
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