Subject:
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Re: Could someone run a perspective mode test on ldglite?
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 6 Jun 2002 19:36:38 GMT
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Viewed:
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1856 times
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In lugnet.cad.dev.mac, James Reynolds writes:
> In lugnet.cad.dev.mac, Don Heyse writes:
> > In lugnet.cad.dev.mac, James Reynolds writes:
> > > > Also, could someone try some perspective mode viewing with these
> > > > command line settings to see if it fixes the bleeding?
> > > >
> > > > -z100 -Z2000 -J
> > >
> > > I don't know what you are talking about, but I ran it with those settings
> > > and it generated this:
> >
> > Hmmm, not much bleeding there. What do you get when you run with
> > just the -J switch? Is it more like this?
>
> ./ldglite -J b2.mpd
>
> produces:
>
> http://firebolt.mlmc.utah.edu/j_switch.jpg
>
> Is it suppose to do that?
No it's not. But I'm glad the -z100 -Z2000 settings for the clipping
planes fix it. Those are the clip plane settings I used to fix it
for the 16Bit depth buffer on Mesa, so I guess I'll use them if the
GL_VENDOR or GL_VERSION strings contain the word "ATI". I don't want
to do it for all 24bit depth buffers because default clip planes seem
to work on a 24bit Nvidia TNT. I suspect ATI still has problems with
the polygon offset function in their drivers. Does anyone have a
Rage 128 on a Windows machine? (This is probably the wrong place to
ask that question :^)
Don
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