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 CAD / Development / Macintosh / 186
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Subject: 
GLUT 4 for Mac OS X
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Thu, 13 Jun 2002 15:23:55 GMT
Viewed: 
2080 times
  
On Thursday, June 13, 2002, at 10:56  AM, Jim DeVona wrote:

Erik pointed out a patched version of GLUT for
OS X here:

  http://news.lugnet.com/cad/dev/mac/?n=117

Well actually I did try it, I compiled the project in PB (it compiled
with no modifications needed) and substituted it for the old
GLUT.framework... unfortunately, when I ran ldglite (0.9.5, not 0.9.5c)
mouse rotation did not work at all in ledit l3 mode, which is the mode I
started up in. I regret to say I didn't test it further but instead just
replaced it with the old one.

I just tried it again, and must retract what I said about it before. I'm
not sure why it didn't work before, but it does now. Additionally, the
cursor disappears during mouse rotation, as it is supposed to.

If there is anything else you'd like to me to test with this let me know,
I'm not sure what other issues this version of GLUT was supposed to have
fixed.

Oh, hot! There is now a pop-up menu when you control-click on the content
area... not sure if this was supposed to be there all along (it wasn't
before, to my knowledge), but it lets you change the background color,
among other things! Nifty.

ldglite for Mac OS X is really coming along well now.

Say, how do you go about publicizing that new GLUT? Is that something that
you incorporate into the ldglite code, or is that something that Apple has
to include with the OS? Basically what I'm asking is the only way for
people to get it to download it from that home page and manually build it
themselves? Because I am willing to bet that a lot of people who would
like to play with legos on the mac aren't to familiar with compiling
things themselves, or with sudo'ing their way into the Mac OS X System
framework directory.

Jim



Message has 3 Replies:
  Re: GLUT 4 for Mac OS X
 
(...) Am I correct in assuming that the contents of this menu are universal for all platforms? In any case I think there a few minor tweaks that could be done to it that would help it seem even more "Mac like", but I think they' d be helpful on all (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
  Re: GLUT 4 for Mac OS X
 
(...) Cool, now I'm faced with the dilemma of which version to distribute for OS X. I guess it's better to assume the user hasn't replaced the default GLUT library. (...) Somewhere in this thread there was a whole list of bugs with the keyboard and (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
  Re: GLUT 4 for Mac OS X
 
(...) Can you make the executable available? I can test it on my mac and see if the new glut libraries are included (I don't think they will be, but you never know, and one can hope). Does anyone know what prebinding does? Would that help? It is (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: mouse model manipulation
 
(...) And earlier, he wrote: (...) no modifications needed) and substituted it for the old GLUT.framework... unfortunately, when I ran ldglite (0.9.5, not 0.9.5c) mouse rotation did not work at all in ledit l3 mode, which is the mode I started up (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)

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