Subject:
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Re: mouse model manipulation
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Tue, 11 Jun 2002 12:54:23 GMT
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Viewed:
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2308 times
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In article <7D7607AB-7CD0-11D6-B52E-00306564BFBA@mac.com>,
Jim DeVona <anoved@mac.com> wrote:
> On Monday, June 10, 2002, at 12:36 PM, Don Heyse wrote:
snip
> Its not really that serious of a bug, mouse rotation is certainly usable,
> just not very intuitive or effecient. But still it'd be nice to iron it
> out.
>
> -Jim
Sorry Jim, I have to disagree. Mouse rotation is not usable on my
PowerBook. The model almost always rotates in one direction whether the
I start LDGLedit or LDGLite with the j or J option. But for building, I
have found that the number keys are very good for switching views, and I
can see what I need using the number keys.
So, the lack of proper mouse rotation is not a show stopper, but it
would be nice if it worked.
Chris
--
remove *nogarbageplease*. to e-mail me
Do you see these anomalies in OS X too?
http://homepage.mac.com/cjmasi/osx-issues/os_x_issues.htm
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Message is in Reply To:
| | Re: mouse model manipulation
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| (...) Well, I looked at the pdn and pan values, but they never seemed to get crazy or anything (although I'm not familiar with the inner workings of OpenGL so I'm not entirely sure what constitutes fishy). Their values stay relatively close (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
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