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Subject: 
Re: Could someone run a perspective mode test on ldglite?
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Thu, 6 Jun 2002 19:46:14 GMT
Viewed: 
2374 times
  
In lugnet.cad.dev.mac, Don Heyse writes:
In lugnet.cad.dev.mac, James Reynolds writes:
In lugnet.cad.dev.mac, Don Heyse writes:
In lugnet.cad.dev.mac, James Reynolds writes:
Also, could someone try some perspective mode viewing with these
command line settings to see if it fixes the bleeding?

-z100 -Z2000 -J

I don't know what you are talking about, but I ran it with those settings
and it generated this:

Hmmm, not much bleeding there.  What do you get when you run with
just the -J switch?  Is it more like this?

./ldglite -J b2.mpd

produces:

http://firebolt.mlmc.utah.edu/j_switch.jpg

Is it suppose to do that?

No it's not.  But I'm glad the -z100 -Z2000 settings for the clipping
planes fix it.  Those are the clip plane settings I used to fix it
for the 16Bit depth buffer on Mesa, so I guess I'll use them if the
GL_VENDOR or GL_VERSION strings contain the word "ATI".

Actually, it turns out that I just use -z100 to fix 16bit Mesa.  So
how does -J -z100 look on the Mac?

Don



Message has 1 Reply:
  Re: Could someone run a perspective mode test on ldglite?
 
(...) I'm not much of a video card buff, but doesn't ATI have video cards better than the Rage 128? Maybe you could use those settings if the GL_VERSION contains "ATI" && GL_DEPTH_BITS is 24. Just an idea. If you wanted to limit to Macs, you could (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: Could someone run a perspective mode test on ldglite?
 
(...) No it's not. But I'm glad the -z100 -Z2000 settings for the clipping planes fix it. Those are the clip plane settings I used to fix it for the 16Bit depth buffer on Mesa, so I guess I'll use them if the GL_VENDOR or GL_VERSION strings contain (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)

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