Subject:
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Re: Could someone run a perspective mode test on ldglite?
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 6 Jun 2002 19:46:14 GMT
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Viewed:
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2374 times
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In lugnet.cad.dev.mac, Don Heyse writes:
> In lugnet.cad.dev.mac, James Reynolds writes:
> > In lugnet.cad.dev.mac, Don Heyse writes:
> > > In lugnet.cad.dev.mac, James Reynolds writes:
> > > > > Also, could someone try some perspective mode viewing with these
> > > > > command line settings to see if it fixes the bleeding?
> > > > >
> > > > > -z100 -Z2000 -J
> > > >
> > > > I don't know what you are talking about, but I ran it with those settings
> > > > and it generated this:
> > >
> > > Hmmm, not much bleeding there. What do you get when you run with
> > > just the -J switch? Is it more like this?
> >
> > ./ldglite -J b2.mpd
> >
> > produces:
> >
> > http://firebolt.mlmc.utah.edu/j_switch.jpg
> >
> > Is it suppose to do that?
>
> No it's not. But I'm glad the -z100 -Z2000 settings for the clipping
> planes fix it. Those are the clip plane settings I used to fix it
> for the 16Bit depth buffer on Mesa, so I guess I'll use them if the
> GL_VENDOR or GL_VERSION strings contain the word "ATI".
Actually, it turns out that I just use -z100 to fix 16bit Mesa. So
how does -J -z100 look on the Mac?
Don
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