Subject:
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Re: GLUT 4 for Mac OS X
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 13 Jun 2002 18:26:22 GMT
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Viewed:
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2143 times
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In lugnet.cad.dev.mac, Jim DeVona writes:
> On Thursday, June 13, 2002, at 01:43 PM, James Reynolds wrote:
>
> > > Say, how do you go about publicizing that new GLUT? Is that something
> > > that
> > > you incorporate into the ldglite code, or is that something that Apple
> > > has
> > > to include with the OS? Basically what I'm asking is the only way for
> > > people to get it to download it from that home page and manually build it
> > > themselves? Because I am willing to bet that a lot of people who would
> > > like to play with legos on the mac aren't to familiar with compiling
> > > things themselves, or with sudo'ing their way into the Mac OS X System
> > > framework directory.
> >
> > Can you make the executable available? I can test it on my mac and see if
> > the new glut libraries are included (I don't think they will be, but you
> > never know, and one can hope).
>
> What do you mean, an executable for the new GLUT, or for ldglite? (There
> is no executable for the new GLUT, its just a set of files in a folder
> that go in /System/Library/Frameworks.)
ldglite executable.
James
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Message is in Reply To:
![](/news/x.gif) | | Re: GLUT 4 for Mac OS X
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| (...) What do you mean, an executable for the new GLUT, or for ldglite? (There is no executable for the new GLUT, its just a set of files in a folder that go in /System/Library/Frameworks.) Jim (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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