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 CAD / Development / Macintosh / 174
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Subject: 
Re: mouse model manipulation
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Tue, 11 Jun 2002 23:37:45 GMT
Viewed: 
2448 times
  
I guess I would say 180 degrees per half the window height... although
depending on the size of your window it might be more convenient to have
it absolutely defined. Any other opinions?

I like the idea of absolute based on the zoom.  So, at 100% zoom, 100 pixels
will rotate it x degrees.  At 50% zoom, 100 pixels will rotate it by x/2
degrees.

Just my idea.  I don't know if it would actually be nicer or not.

James



Message has 1 Reply:
  Re: mouse model manipulation
 
(...) What am I saying. At 50% zoom, 100 pixels will rotate it by x*2 degrees. So basically, the same "perspective" drag distance will rotate it the same. Don't know if this is a good idea or not. James (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: mouse model manipulation
 
(...) The cursor does not disappear when the you drag the mouse with button pressed. However, neither does it "warp" back to the center of the window when it leaves the window - the cursor just moves as expected. (Although since I don't know OpenGL (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)

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