To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.dev.macOpen lugnet.cad.dev.mac in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / Macintosh / 152
151  |  153
Subject: 
Re: Could someone run a perspective mode test on ldglite?
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Thu, 6 Jun 2002 22:34:54 GMT
Viewed: 
1735 times
  
In lugnet.cad.dev.mac, Don Heyse writes:
No it's not.  But I'm glad the -z100 -Z2000 settings for the clipping
planes fix it.  Those are the clip plane settings I used to fix it
for the 16Bit depth buffer on Mesa, so I guess I'll use them if the
GL_VENDOR or GL_VERSION strings contain the word "ATI".  I don't want
to do it for all 24bit depth buffers because default clip planes seem
to work on a 24bit Nvidia TNT.  I suspect ATI still has problems with
the polygon offset function in their drivers.  Does anyone have a
Rage 128 on a Windows machine?  (This is probably the wrong place to
ask that question :^)

True, but lucky for you, I was following this thread, and my work machine
(Windows 2000) has a Rage 128 Pro.  I get the same effect with the -J
option.  The -z100 -Z2000 fixes it.

One really strange thing, though.  As far as I can tell, LDView doesn't
detect polygon offset at all on this ATI card (in Windows 2000).  Do you
have some alternative algorithm that you use when glPolygonOffset doesn't
exist?  I'll have to debug to be sure, but I believe that
wglGetProcAddress("glPolygonOffset") returns NULL on this machine.

--Travis Cobbs (tcobbs@REMOVE.halibut.com)



Message has 1 Reply:
  Re: Could someone run a perspective mode test on ldglite?
 
(...) I knew it! The opengl driver for my older Rage Pro is terrible. I think they just tested it for quake, which probably doesn't use lines at all. (...) I'm not sure what that NULL means. Does it mean there's no fn, or that it falls back to a (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: Could someone run a perspective mode test on ldglite?
 
(...) No it's not. But I'm glad the -z100 -Z2000 settings for the clipping planes fix it. Those are the clip plane settings I used to fix it for the 16Bit depth buffer on Mesa, so I guess I'll use them if the GL_VENDOR or GL_VERSION strings contain (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)

66 Messages in This Thread:

















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR