Subject:
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Re: Some bugs with LDGLite
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 6 Jun 2002 20:31:19 GMT
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Viewed:
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1921 times
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In article <GxACGx.G6M@lugnet.com>,
"Don Heyse" <dheyse@hotmail.spam.go.away.com> wrote:
> In lugnet.cad.dev.mac, Christopher Masi writes:
> > Are you working on a help page? A help page is definately needed. I
> > think the majority of Mac users would have a great deal of difficulty
> > using LDGLite.
>
> What about the ldglite launcher? I think that has a help screen.
>
> http://homepage.mac.com/ldmc/ldglite/macosx/ldglite_launcher/
>
> Give it a spin and see if it's missing anything.
>
> Don
Thanks for the pointer. I gave it a quick try, and when I select the x,y
option for resolutions, I can't enter the numbers, and LDGLite just
starts in 320x200 mode.
Chris
--
remove *nogarbageplease*. to e-mail me
Do you see these anomalies in OS X too?
http://homepage.mac.com/cjmasi/osx-issues/os_x_issues.htm
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Message has 1 Reply: | | Re: Some bugs with LDGLite
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| (...) Hehehe. I know. I never did implement it. I think I tried to disable it (so that I didn't have to delete it from the layout), but I couldn't figure out how. OK, so I didn't put that much time into it. That is why the version is pre 1.0. :-P (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
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