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Subject: 
Re: Some bugs with LDGLite
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Fri, 7 Jun 2002 16:42:29 GMT
Viewed: 
2002 times
  
Thanks for the pointer. I gave it a quick try, and when I select the x,y
option for resolutions, I can't enter the numbers, and LDGLite just
starts in 320x200 mode.

Hehehe.  I know.  I never did implement it.  I think I tried to disable it
(so that I didn't have to delete it from the layout), but I couldn't figure
out how.  OK, so I didn't put that much time into it.  That is why the
version is pre 1.0.  :-P

Anyway, you should be able to grab the right-bottom corner of the window and
resize it.  I know there is no resize tab, but it still works.

I am sure some day I will implement it.  When I do, I plan on making it
remember all of the settings between launches.

When LDGLite is launched in LDGLite mode, I am prompted to click on
the drawing to go to the next step, but when I click, the programs draws
two steps.

I have no idea why it would jump 2 steps when clicking.

James



Message has 2 Replies:
  Re: Some bugs with LDGLite
 
(...) That's most likely a problem with the version of GLUT available for Mac OS X. It's known to have bugs like that. There's an improved version of GLUT available, that I might try to use for the next release, but I don't know how difficult it is (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
  Re: Some bugs with LDGLite
 
(...) Just to be clear, the two step jump has nothing to do with LDGLite Launcher. Well, the problem with the full screen modes for me is that the parts remain highlighted. I can't go any bigger than about 750x550 if I want the selected part (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)

Message is in Reply To:
  Re: Some bugs with LDGLite
 
(...) Thanks for the pointer. I gave it a quick try, and when I select the x,y option for resolutions, I can't enter the numbers, and LDGLite just starts in 320x200 mode. Chris (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)

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