Subject:
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Re: mouse model manipulation
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Wed, 12 Jun 2002 17:53:59 GMT
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Viewed:
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2473 times
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In lugnet.cad.dev.mac, Don Heyse writes:
> Hmmm, according the the CVS logs I added the warping code just after
> version 0.94. Can anyone compare the two versions? Or if the compiler
> doesn't scare you, you can build a version of 0.95 that doesn't warp
> the pointer by changing adding this one line of code to main.c.
>
> #define NOT_WARPING 1
>
> Put this near the top of the file and recompile. I suspect it'll fix
> the problem.
What the heck, since it's a one liner I hopped onto the sourceforge
compile farm and did it myself. For good luck I also added the 3 line
ATI perspective mode fix. Grab the new executable at:
http://ldglite.sourceforge.net/ldgliteosx0_9_5c.zip
If it works, I'll update the web page to serve up that one instead of
the original 0.95 release.
Don
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Message has 3 Replies: | | Re: mouse model manipulation
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| The update rotates much more predictably. Here are some movies of the 2 different version. In the old version, a slight mouse movement flips the model quite a bit. In the new version, the model doesn't move so much. Both of them show the pointer. I (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
| | | Re: mouse model manipulation
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| (...) It works great! Mouse rotation works as it ought to now. Definitely a big improvement. I'm glad you were able to deduce what the source of the problem was from all the symptoms we were reporting. Thanks, Jim (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | Re: mouse model manipulation
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| (...) Ok based on this and the observation that the first tiny rotation seems to be in the right direction I'm almost positive it's because the glutWarpPointer function doesn't work. I don't start warping the pointer until you've moved 10 pixels. (...) (22 years ago, 12-Jun-02, to lugnet.cad.dev.mac)
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