Subject:
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Re: GLUT 4 for Mac OS X
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 13 Jun 2002 18:21:40 GMT
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2147 times
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On Thursday, June 13, 2002, at 01:43 PM, James Reynolds wrote:
> > Say, how do you go about publicizing that new GLUT? Is that something
> > that
> > you incorporate into the ldglite code, or is that something that Apple
> > has
> > to include with the OS? Basically what I'm asking is the only way for
> > people to get it to download it from that home page and manually build it
> > themselves? Because I am willing to bet that a lot of people who would
> > like to play with legos on the mac aren't to familiar with compiling
> > things themselves, or with sudo'ing their way into the Mac OS X System
> > framework directory.
>
> Can you make the executable available? I can test it on my mac and see if
> the new glut libraries are included (I don't think they will be, but you
> never know, and one can hope).
What do you mean, an executable for the new GLUT, or for ldglite? (There
is no executable for the new GLUT, its just a set of files in a folder
that go in /System/Library/Frameworks.)
Jim
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Message has 1 Reply:
Message is in Reply To:
![](/news/x.gif) | | Re: GLUT 4 for Mac OS X
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| (...) Can you make the executable available? I can test it on my mac and see if the new glut libraries are included (I don't think they will be, but you never know, and one can hope). Does anyone know what prebinding does? Would that help? It is (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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