Subject:
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Re: GLUT 4 for Mac OS X
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 13 Jun 2002 17:43:15 GMT
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Viewed:
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2699 times
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> Say, how do you go about publicizing that new GLUT? Is that something that
> you incorporate into the ldglite code, or is that something that Apple has
> to include with the OS? Basically what I'm asking is the only way for
> people to get it to download it from that home page and manually build it
> themselves? Because I am willing to bet that a lot of people who would
> like to play with legos on the mac aren't to familiar with compiling
> things themselves, or with sudo'ing their way into the Mac OS X System
> framework directory.
Can you make the executable available? I can test it on my mac and see if
the new glut libraries are included (I don't think they will be, but you
never know, and one can hope).
Does anyone know what prebinding does? Would that help? It is what Mac OS
X software updater is doing when it says "Optimizing System Software".
Prebinding is suppose to make whatever is prebinded go faster.
James
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Message has 1 Reply: | | Re: GLUT 4 for Mac OS X
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| (...) What do you mean, an executable for the new GLUT, or for ldglite? (There is no executable for the new GLUT, its just a set of files in a folder that go in /System/Library/Frameworks.) Jim (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | GLUT 4 for Mac OS X
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| (...) I just tried it again, and must retract what I said about it before. I'm not sure why it didn't work before, but it does now. Additionally, the cursor disappears during mouse rotation, as it is supposed to. If there is anything else you'd like (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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