Subject:
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Re: Could someone run a perspective mode test on ldglite?
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Thu, 6 Jun 2002 17:34:18 GMT
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Viewed:
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2152 times
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> If I recall,
> someone posted that ATI rage 128 used on the Macs posted a value
> of GL_DEPTH_BITS = 24 when ldglite is run. Can someone verify
> this?
GL_VERSION = 1.1 ATI-1.1
GL_EXTENSIONS = GL_APPLE_specular_vector GL_APPLE_transform_hint
GL_APPLE_packed_pixel GL_APPLE_client_storage GL_APPLE_client_address_range
GL_ARB_transpose_matrix GL_EXT_clip_volume_hint GL_EXT_rescale_normal
GL_NV_texgen_reflection GL_IBM_rasterpos_clip GL_ARB_multitexture
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_EXT_abgr GL_EXT_bgra
GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_VENDOR ='ATI Technologies Inc.'
GL_RENDERER ='Rage 128 OpenGL Engine'
GL_RGBA_BITS: (5, 5, 5, 1)
GL_DEPTH_BITS = 24
GL_STENCIL_BITS = 8
Buffer Swap Mode = 0
So, the answer is yes.
> Also, could someone try some perspective mode viewing with these
> command line settings to see if it fixes the bleeding?
>
> -z100 -Z2000 -J
I don't know what you are talking about, but I ran it with those settings
and it generated this:
http://firebolt.mlmc.utah.edu/bleeding_test.jpg
James
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