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Subject: 
Re: Overlapping primitives
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 6 Jun 2002 18:27:11 GMT
Viewed: 
630 times
  
In lugnet.cad.dev, Orion Pobursky writes:
What's the general consensis on overlapping primitives? For example: if 2
cylindars crossed through one another.  Is this discouraged or is it okay as
long as the primitives are of the same color?

IMO, this construction isn't completely disallowed, but it is sloppier than
actually cutting the cylinders to fit together properly.

The problem is mostly (but not entirely) when people use your part with a
transparent color.  In most all renderers, the 'extra bits' will be visible,
either as extra edgelines, or a darker section of the part.

If the cylinders are the same diameter, and meet squarely (ie, their axes
intersect at a right angle), you can use the sloped cylinder primitive,
1-4cyls.dat, to model the intersection.

Steve



Message is in Reply To:
  Overlapping primitives
 
What's the general consensis on overlapping primitives? For example: if 2 cylindars crossed through one another. Is this discouraged or is it okay as long as the primitives are of the same color? -Orion (make it billthefish and remove the obvious (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)

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