Subject:
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Re: L3P error fixing idea (this looks better in raw text, I think)
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 10 Jun 2002 20:25:22 GMT
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Viewed:
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741 times
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In lugnet.cad.dev, Dave Schuler writes:
> Some months back Lars was kind enough to email me about some errors he'd
> noticed in a part that I posted to .cad.parts. Most were "bad vertex
> sequence," but there were a few "identical line" errors and the like. At
> first my heart dropped when I realized that my authoring method meant that
> very nearly every singe linetype 4 that I'd written would contain "bad
> vertex" errors, but I sort of accidentally hit on a solution. Thus I
> provide it here in hope that others may benefit (though you'd have to be
> pretty clueless to make the same mistake I did...)
Hmm, the LEDIT emulation mode of ldglite uses the l3 parser which
calls the function Resequence() right after printing that "bad vertex
sequence" message. I bet if you opened the file in ldglite LEDIT mode
and then just saved it they'd all be automagically fixed.
Don
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