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Subject: 
Re: L3P error fixing idea (this looks better in raw text, I think)
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 10 Jun 2002 20:25:22 GMT
Viewed: 
741 times
  
In lugnet.cad.dev, Dave Schuler writes:
Some months back Lars was kind enough to email me about some errors he'd
noticed in a part that I posted to .cad.parts.  Most were "bad vertex
sequence," but there were a few "identical line" errors and the like.  At
first my heart dropped when I realized that my authoring method meant that
very nearly every singe linetype 4 that I'd written would contain "bad
vertex" errors, but I sort of accidentally hit on a solution.  Thus I
provide it here in hope that others may benefit (though you'd have to be
pretty clueless to make the same mistake I did...)

Hmm, the LEDIT emulation mode of ldglite uses the l3 parser which
calls the function Resequence() right after printing that "bad vertex
sequence" message.  I bet if you opened the file in ldglite LEDIT mode
and then just saved it they'd all be automagically fixed.

Don



Message is in Reply To:
  L3P error fixing idea (this looks better in raw text, I think)  [DAT]
 
Some months back Lars was kind enough to email me about some errors he'd noticed in a part that I posted to .cad.parts. Most were "bad vertex sequence," but there were a few "identical line" errors and the like. At first my heart dropped when I (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev)  

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