| | Re: BrickQuest first questions
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Questions are great... thanks for asking! (...) Well, it is about game balance and resource management... he can't be significantly more powerful than other characters. However, when I run a game I always start all characters out with one healing (...) (20 years ago, 17-Nov-04, to lugnet.gaming, FTX)
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| | Re: BrickQuest first questions
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Hi Brian. I've played the game once at GenCon, so I'll answer what I can. (...) Look in the Swag page on the website. There's a Mana Potion that restores a dice roll's worth of spell points. (...) I believe that's the case. (...) It's like the 2x16 (...) (20 years ago, 17-Nov-04, to lugnet.gaming, FTX)
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| | BrickQuest first questions
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I just read through the BrickQuest rules, and I'm quite impressed. I have a number of questions I hope Peter can answer, though. I haven't played a game yet, so please forgive the more ignorant questions. 1) Although the Wizard has powerful spells, (...) (20 years ago, 16-Nov-04, to lugnet.gaming, lugnet.org.us.indylug, FTX)
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| | Pictures of Gaming at Foundation Con - BrickQuest, ESPG, & More
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(4 URLs) MichLUG (in participation with GameLUG) ran a track of games at the Foundation Gaming Convention in Okemos, MI the weekend of September 25&26. Peter Guenther ran BrickQuest and BrickMech, while Larry Pieniazek ran ESPG and Brick Battles. (...) (20 years ago, 15-Nov-04, to lugnet.org.us.michlug, lugnet.org.glug, lugnet.loc.us.mi, lugnet.events, lugnet.gaming, FTX)
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| | Re: BW666: The Brikington Manor Horrors
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(...) Thanks! We were working on the entire project for a long time. Not all of the ideas and details are completely original (refer to the in-progress credits file), but I hope to post further information about some of the elements I'm most proud (...) (20 years ago, 3-Nov-04, to lugnet.gaming.brikwars, FTX)
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| | Re: BW666: The Brikington Manor Horrors
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(...) Jason Spears spotted one of the BrickShelf galleries last week and posted to MichLUG--as a huge fan of Lovecraft, of gaming, and of Lego, I love the idea and the number of details you were able to pack into the house is just amazing!! Great (...) (20 years ago, 2-Nov-04, to lugnet.gaming.brikwars, FTX)
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| | BW666: The Brikington Manor Horrors
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Hello All, On 23 October 1926, 6 party guests were invited to the home of Harrison L'Godt, a reclusive eccentric on the outskirts of town. (URL) By midnight, the assembled guests were fighting to regain possession of their very souls, and the most (...) (20 years ago, 1-Nov-04, to lugnet.gaming.brikwars, FTX) !!
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| | Re: Starship registry offline for a little bit
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(...) Hmm, a shame. Ozbricks was a great host. If you want, I can get you (URL), the people who host my site, for their reduced, old-members-only price. I'm a reseller, but for a friend like you I need not make a commission for providing something (...) (20 years ago, 31-Oct-04, to lugnet.gaming.starship, FTX)
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| | Starship registry offline for a little bit
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Hey there starshippers, My webspace (ozBricks) has gone offline, and probably for the last time. Michael, who has provided the space for free for years, has been through quite a lot in last 2 years, but has kept the site going for me and a few (...) (20 years ago, 31-Oct-04, to lugnet.gaming.starship)
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| | Re: Vehicle Scorer
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(...) Dave's blatant consumption of oxygen implies - nay, DEMANDS - that he owes the world a great many things. Chief among these are vehicle scoring programs, Brikwars write-ups, and chicken-flavored garlic. .s (20 years ago, 29-Oct-04, to lugnet.gaming.brikwars, FTX)
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| | Re: Vehicle Scorer
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(...) big snip (see previous post for Dave's in depth excuse) (...) Per usual, Dave chimes in late but with enough bluster to make up for tardiness. You were my unwitting target when I wrote this email months ago. I'm all for using the new vehicle (...) (20 years ago, 28-Oct-04, to lugnet.gaming.brikwars, FTX)
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| | Re: ExoJeep: A space wheels contest entry
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(...) Clone brick constructions go here: (URL) -Grand Admiral .space Curator (URL) (20 years ago, 27-Oct-04, to lugnet.space, lugnet.gaming.starship, FTX)
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| | Re: ExoJeep: A space wheels contest entry
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(...) That would be a no. My unsincere apologies to all those Lego purists out there. We see now the beginning of the rise of the clones, the war has begun! (chuckling inside) Avery (20 years ago, 27-Oct-04, to lugnet.space, lugnet.gaming.starship)
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| | Re: ExoJeep: A space wheels contest entry
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Hi, one question: Is there at least _one_ part from Lego in this jeep? Ronald (20 years ago, 26-Oct-04, to lugnet.space, lugnet.gaming.starship)
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| | Re: Vehicle Scorer
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(...) Heh, I finally caught wind of this thread :) Like Mike, I'd really like to see an updated-for-2001 rules scorer... Which is sorta what started stopping me. The difficulty came when I started adapting the scorer for the 2001 rulebook, and tried (...) (20 years ago, 26-Oct-04, to lugnet.gaming.brikwars)
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| | ExoJeep: A space wheels contest entry
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Check it here:(URL) ExoJeep> This is my second entry to the space wheels contest. A little bit more rugged than the Moon Buggy, and better inspired by landscape scenes of Mars and my Jeep. -Avery (20 years ago, 26-Oct-04, to lugnet.space, lugnet.gaming.starship, FTX)
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| | Re: I AM ALIVE (Was Re: Starship Roll Call: Q4 2004)
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(...) Speaking of being alive, Helix is running, just not a lot of players in-sector. Maybe your space liners would profit by taking tourists to see the race. Otherwise, the inter-adventure lull may hold clues to the next adventure... Shamelessly (...) (20 years ago, 22-Oct-04, to lugnet.gaming.starship)
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| | Re: A Starship Post from Dan? (Hendo/Richard--Please Read)
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(...) I did, but they both quit. Mark Nelson and Curt Tigges. They're very busy, most of the time, though, so I can't hold it against them ;) (...) :) -Dan (20 years ago, 20-Oct-04, to lugnet.gaming.starship, FTX)
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| | I AM ALIVE (Was Re: Starship Roll Call: Q4 2004)
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Jeff--just getting a wedge in while you're communicado, and also saying I AM ALIVE, SO HERE'S MY ROLL CALL THINGYDOO. I'm prepping to hopefully start up Sector X again; I am not dead nor am I crazy. Well, OK, I might be crazy, hanging out at the (...) (20 years ago, 20-Oct-04, to lugnet.gaming.starship)
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| | Re: A Starship Post from Dan? (Hendo/Richard--Please Read)
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Glad everything is going good, don't want to lose you or arbitrarily lose two good sectors. (...) Have you thought about recruiting amongst those there gamers? -Avery P.S. Lookin forward to some cool new stuff. (20 years ago, 20-Oct-04, to lugnet.gaming.starship, FTX)
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| | Re: A Starship Post from Dan? (Hendo/Richard--Please Read)
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(...) Well, they've just taken another turn for the worst, but I'm not letting it pass me by this time. But thanks for the hoping; it'll all work out soon, I know. (...) Yes, say they returned home. Arbor's gonna drop out from the universal (...) (20 years ago, 20-Oct-04, to lugnet.gaming.starship, FTX)
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| | Re: A Starship Post from Dan? (Hendo/Richard--Please Read)
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(...) Not a problem. I'm glad to know you are okay, and hope things improve. (...) Wowzers. I guess I can't blame you if simplifying things will help you out. IC, shall we say they returned to home? Or shall they disembark in whatever sector they (...) (20 years ago, 20-Oct-04, to lugnet.gaming.starship, FTX)
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| | Re: Question about quality of Best Lock...
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(...) I use a number of creatures that aren't statted up by Steve Jackson. Mummies, ghosts, skeletons, all the various dinosaurs, elephants, etc. In fact, mostly I don't use the creatures that Steve Jackson statted up... Frank (20 years ago, 15-Oct-04, to lugnet.gaming)
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| | Re: Question about quality of Best Lock...
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(...) Not as long as you don't mind having to adjust dimensions and ranges according to whatever scale vessels/crewmembers you're using. The official scale wouldn't make much sense if you were playing with 4" action figures, as you might end up in a (...) (20 years ago, 14-Oct-04, to lugnet.gaming)
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| | A Starship Post from Dan? (Hendo/Richard--Please Read)
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Hi all, Yeah, I finally get to make a post about Starship-related stuff. But first a bit about how I'm able to post this. If you don't care, skip this section. My math problem has not been fixed, but it has not worsened. My teacher, noting that half (...) (20 years ago, 14-Oct-04, to lugnet.gaming.starship, FTX)
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| | Rebellion against the Jimbonian Empire
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I just added this to the BrikWars frontpage, but thought I'd crosspost here since it was funny - James Bailey sent me a link to his crazy battle report awhile back that captures the BrikWars spirit better than anything I've seen in quite awhile: (...) (20 years ago, 14-Oct-04, to lugnet.gaming.brikwars, FTX)
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| | Re: Question about quality of Best Lock...
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(...) True, but nothing that is critical to the game is dependant on LEGO, other than perhaps the definition of ship classes, and even those aren't critical. Of course lots of LEGO creatures have been released since the rules have been written and (...) (20 years ago, 14-Oct-04, to lugnet.gaming)
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| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) Mostly true. It is possible for a fleet of small ships to not be able to bring all guns to bear because they block each other, or they are blocked by islands in a busy sea. Correct about the partial damage issue (this also helps damage (...) (20 years ago, 14-Oct-04, to lugnet.gaming)
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| | Re: Question about quality of Best Lock...
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(...) He may be trying to say that, but the rules are pretty clearly tailor-fit to the LEGO System. Every LEGO beastie that would be appropriate to use in this sort of game has been statted out, and every statted beastie exists in LEGO form. All of (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
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| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) They'd also benefit from the fact that they should always be able to aim all cannon at the larger ship, but the larger ship wouldn't always be able to target all of them at the same time. Theoretically the larger ship should benefit from the (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
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| | How can we take advantage of the brick?
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(...) I tend to agree. We tried a couple of things to make BrikWars more brick-centric: a system for minifigures to construct things mid-battle, the Mechanix who can recombine blasted-apart vehicle fragments in new ways, etc. - none of them ever (...) (20 years ago, 9-Oct-04, to lugnet.gaming)
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| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) BrikWars would not be my system of choice. Actually, I've mostly decided that the AFOL created systems aren't really worth it. None of them really take advantage of the brick (BrikWars does to a minor extent, but then you can disassemble (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
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| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) I'll probably end up with RuneQuest since it is at least published. I do dislike the high level I hit he parries problem (though I point out GURPS actually has this problem also). I have found RuneQuest characters to be fairly different, it's (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
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| | Registration Change Information for Player Jeff
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Greetings. Now that our Separation War has ended, The DAC is taking this opportunity to reorganize its fleet. We are announcing the Decommissioning of 2 of our ships and the launch of a new ship of the line. The DAC Arrakis, despite being only a few (...) (20 years ago, 8-Oct-04, to lugnet.gaming.starship)
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| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) The Western theme could be a good game to break the ESPG for a bit. Using my pic from BF2004: (URL) attacking a wagon train or Indians doing a buffalo run, maybe the bad guys doing a bit of rustling: (URL) of these ideas might make a good (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
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| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) A lot depends on which way you want to go - role-playing or straight miniatures gaming. With role-playing people can join and leave at their leisure, but it leaves a lot of work and unfocused effort. Essentialy, a bunch of one-on-one (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
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| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) I'll have to have a look at this also. I'm not absolutely wedded to a campaign game with ship upgrades (even in an 8 hour game, they barely come into play). Adding the other aspects of the campaign game (scenario islands and such) would be (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
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| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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In lugnet.gaming, Frank Filz wrote: , it's small arms fire that is too effective. (...) You might want to take a look at Flagship Games [Pirates!] They are designed for cast resin ships and 25mm figs, but the cannon count and physical ship size is (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
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| | Re: Starship Roll Call: Q4 2004
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(...) And is this a problem? ...no, it isn't. We showed support before, we're gonna show it now. Life first. When I was in HS, I had a string of 3 terrible math teachers who had no business trying to teach or explain math. Flunked math several (...) (20 years ago, 7-Oct-04, to lugnet.gaming.starship, FTX)
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| | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) The swivel cannon is always able to target. Without a swivel cannon, your ability to target depends somewhat on the GM's estimation of the angle of broadside, but it tends to be a pretty small arc on either side of the ship (though it is (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
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| | Re: Starship Roll Call: Q4 2004
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(...) -snip- (...) Errr... I should be back. I really should. My life just took a turn for the worst. Because of a teacher who cannot teach, my Math average went from 98 to 40. This just crushed my life dream of going to West Point and I've gotta (...) (20 years ago, 6-Oct-04, to lugnet.gaming.starship, FTX)
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| | Re: Question about quality of Best Lock...
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(...) That all may be true, but I don't think any of that contradicts what I said. The choice to be LEGO-centric is certainly up to the guy running the show, and I certainly indicated that I'd not want to bother with non-LEGO figs, but I just wish (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
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| | ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) Beauty is in the eye of the beholder, but ya. (...) Yes, the swivel cannon is quite handy in a stern chase. Perhaps this is a flaw in the rules, or perhaps it's a good thing. Except that I think a class 6 against 6 class 1s can blow 2 or three (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
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| | Re: Question about quality of Best Lock...
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(...) What he's really saying is that his rules are not product specific. You could also play with Playmobil or Imaginext (not that he mentions Imaginext, but I've been looking at it - it could be a cool basis for the Pirate Game, though certainly (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
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| | Re: Bircklords v2 ?
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(...) What is the admin cost you're incurring now? (...) Do you HAVE to give a second life? no! It's your hobby, if it's not fun for you don't do it. (We're thankful you did but please don't feel obligated) But I suspect you'll get plenty of new and (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
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| | Re: Question about quality of Best Lock...
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(...) Or that he's being politically correct. Or trying to provide for people who already have the stuff and might possibly start to game if given encouragement. Or saying it's OK for others to use them if they want not necessarily that HE uses (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
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| | Re: Question about quality of Best Lock...
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(...) LEGO minifigs, if anything, are MORE secure on a Best-Lock stud. I hooked four on to the ship via one leg only, turned it sideways, and shook. None came off the ship. In fact, the most likely problem is that you'll go to take the fig off, and (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
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| | Re: Question about quality of Best Lock...
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(...) The LEGO:Best-Lock clutch power is hit-or-miss. You're right about the minifig foot accommodating the height of a Best-Lock stud, but I've found that the fit can be too loose (man overboard!) or too tight (I've stress-fractured my heel!) or (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
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| | Re: Question about quality of Best Lock...
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My comments are all gaming related so I XFUT lugnet.gaming (...) A key part of ESPG is that all minifigs have to be attached to the ship (well they technically don't have to but they fall off easily if they are not, and that means they are "in the (...) (20 years ago, 6-Oct-04, to lugnet.off-topic.clone-brands, lugnet.pirates, lugnet.gaming)
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| | Bircklords v2 ?
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After many months of net inactivity (new house, new job, etc), I am thinking of a secund of bricklords. I wish to keep the pleasure of the play but to considerably reduce the adminsitration cost for me. For that, I have to heavy rewrite all the the (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
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| | NWBrickCon Gaming!
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Arr!! Shanghaied I be into coordinating any gaming that be happening at NWBrickCon!! If it be walking the plank in Evil Stevie's Pirate game or blasting scurvy dogs in Brick Wars ye be planning, ye let me know! **ahem** If you're interested in (...) (20 years ago, 5-Oct-04, to lugnet.events.nwbrickcon, lugnet.gaming, lugnet.pirates) !
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| | A Faint Message...
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RECIEVING TRANSMISSION... FROM: Enifian Protectorate, Sector Delta 3,2 (DAC Sector) TO: Open Hail MESSAGE AS FOLLOWS... Greetings to all, I am Grand Proctor Narel Geon, of the Enifian Protectorate. We are a newly established government in the DAC (...) (20 years ago, 2-Oct-04, to lugnet.gaming.starship)
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| | Re: Starship Roll Call: Q4 2004
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(...) Um, no, actually. Let me know what address you're sending from and I'll have a word to my spam defences - they can get a little over-enthusiastic sometimes. Richard Still baldly going... (20 years ago, 2-Oct-04, to lugnet.gaming.starship)
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| | Re: Return of the K...well not quite
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(...) All Hail the Mighty GM Hendotron! I'm glad everything is going well for you. I don't think there are any problems right now, except the usual inactive player or two. Nothing out of the ordinary. For me, all ships inactive except for the Wrath (...) (20 years ago, 2-Oct-04, to lugnet.gaming.starship, FTX)
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| | Re: Starship Roll Call: Q4 2004
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(...) Hhooo doggie! Hendo is back, Jeff and Dan are on their way back, Richard is here, Andrew is here, Sean is here, I'm here, who are we missing? -- Feels like we're a family again. I'm getting all vechlept, excuse me a moment... Alright, enough (...) (20 years ago, 1-Oct-04, to lugnet.gaming.starship, FTX)
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| | RE: Starship Roll Call: Q4 2004
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Hi Hendo, AT this time, All DAC Ships should be in the DAC (home) sector. I am still reworking the sector at this time and should be ready to trek out by the middle of October. Current DAC Ships: DAC Acamar DAC Torga Ceti II DAC Satyr DAC Arrakis (...) (20 years ago, 30-Sep-04, to lugnet.gaming.starship)
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| | Starship Roll Call: Q4 2004
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Galactic Greetings! In hopes to get back to my duties, I need to know where all the player ships are as well as where any new sectors are. Here's the easiest way to do it. This is completely Out-Of-Character, so posting info here should not be (...) (20 years ago, 30-Sep-04, to lugnet.gaming.starship, FTX)
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| | Return of the K...well not quite
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GALACTIC GREETINGS!!! Starshippers, Starshippers, oh how I miss thee Starshippers! Hey All, The wedding went splendedly, the honeymoon was amazing, the house-search continues, and all of my ABS is packed away in a separate location for the time (...) (20 years ago, 30-Sep-04, to lugnet.gaming.starship, FTX)
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| | Re: Registry Gazette - buy one, get one free!!!
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(...) Thanks Richard, they look great. Thanks again for the work you put in. I was just waiting until things picked up again, but I guess that won't happen until somebody takes the stand and starts having fun. Here we go -- the Greemli is departing (...) (20 years ago, 24-Sep-04, to lugnet.gaming.starship, FTX)
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| | Re: Permission to start a ship in another SM's sector?
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(...) Don't yawn too deep, it's the Sycamaranian ship, the P'hek commanded by Captain Sneef. check out his species at: www.geocities.com/av...istry.html Anyhew, let's start the P'hek out at good ol' planet Helix where Sneef was last seen selling (...) (20 years ago, 24-Sep-04, to lugnet.gaming.starship)
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| | Re: Activity in Cruan'atan
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(...) Yah, you were informed 'cause I suspected you were going to do some player interaction, and I wanted you to know that it is not likely... (with those ships, that is) (...) Okay, you can say that. I won't say it 'cause Richard has done such a (...) (20 years ago, 24-Sep-04, to lugnet.gaming.starship)
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| | Activity in Cruan'atan
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Greetings to one and all. I have been informed by the Honorable SM Avery that there are several inactive ships in Cruan'atan Sector. No biggie if you don't want to re-activate...just saying that the Wrath is in-sector, and is ready to do some (...) (20 years ago, 24-Sep-04, to lugnet.gaming.starship)
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| | Re: Permission to start a ship in another SM's sector?
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(...) ...*yawn* (decadently): Oh, very well. *wavers hand* Send it in. --Andrew (20 years ago, 24-Sep-04, to lugnet.gaming.starship)
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| | Re: A Status Update
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(...) Much luck! I know how the homework feels... (...) EEP! Glad to hear you're back on track. Thanks for contributing to the personal side of Starship, Dan! Andrew (20 years ago, 24-Sep-04, to lugnet.gaming.starship, FTX)
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| | A Status Update
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Hi all, I felt this was necessary, but I apologise for interrupting the normal flow of traffic. This is a status update on my hiatus; feel free to not read it if that takes your fancy... I have recently started my freshman year at high school. My (...) (20 years ago, 23-Sep-04, to lugnet.gaming.starship, FTX)
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| | Registry Gazette - buy one, get one free!!!
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In lugnet.gaming.starship, Richard Parsons wrote: Hey there Starshippers, Avery's new ships: (URL) P'hek>, (URL) Grey'nar>, (URL) Drathor>, (URL) Rogue>, (URL) Greemli> and (URL) Red Blade> have all made it into the registry, which I think brings us (...) (20 years ago, 23-Sep-04, to lugnet.gaming.starship, FTX)
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| | Re: Permission to start a ship in another SM's sector?
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(...) Provided its cool with the local SM its cool with me. Otherwise you can start in your own sectors, or for that matter, I can randomly insert you into reality someplace :-) What one cannot do is materialise a battlefleet in the middle of some (...) (20 years ago, 23-Sep-04, to lugnet.gaming.starship)
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| | It's a ship registration marathon!
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Ship Name: P'hek Organisation with which the ship is associated: Independent Traders' Alliance Ship's Home Sector: Unknown Ship's Class: Sycamaranian Transport Ship's Role: Freighter Crew Species: Sycamaranian Normal Crew Size: 1 to 4 Number and (...) (20 years ago, 22-Sep-04, to lugnet.gaming.starship)
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| | Permission to start a ship in another SM's sector?
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Hey Starship gang! Just posted yet another ship to await registration for whenever things get back and going again. And, I was wondering if I could start this ship (the P'hek) in another SM's sector. I would like, if it is okay with you Andrew, and (...) (20 years ago, 22-Sep-04, to lugnet.gaming.starship)
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| | Re: Lego Gamimg at Foundation GameCon in Okemos, MI
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Thanks Jason! Nice work on the schedule table too! Xpost to lugnet.gaming as an FYI. (...) ++Lar (excited to be running BrickBattles although I may be leaning on Nik for most of the combat resolution, he has more practice) (20 years ago, 21-Sep-04, to lugnet.org.us.michlug, lugnet.org.glug, lugnet.gaming, FTX)
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| | Re: more BrickQuest Q's
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(...) Yes, that's definitely true as the game stands now--once again, largely designed around gaming cons where players aren't going to bring much if anything. (...) I think that's definitely possible and it's something I've talked about with Jason (...) (20 years ago, 17-Sep-04, to lugnet.gaming, FTX)
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| | more BrickQuest Q's
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I hadn't really looked at BrickQuest before today's thread. Looks neat! But it seems like the BrickMaster gets to have pretty much all of the LEGO fun. He builds the dungeons, monsters, swag, etc. Players I suppose get to dress their minifigs, but (...) (20 years ago, 17-Sep-04, to lugnet.gaming, FTX)
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| | Re: Questions about BrickQuest
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(...) There's been thought, but nothing conclusive... thus far my goal has been a game that can be taught and enjoyed easily at a gaming con like GenCon or Origins, and if I were to differentiate weapons, there would have to be a lot more work in (...) (20 years ago, 17-Sep-04, to lugnet.gaming, lugnet.castle)
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| | Questions about BrickQuest
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I've read through the BrickQuest rules. I find the game intriguing and possibly very fun - currently I'm thinking on building a 'capture the flag' type arena for two teams playing against eachother (while finding secret rooms, treasure, etc) (...) (20 years ago, 16-Sep-04, to lugnet.gaming, lugnet.castle)
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| | Will this fool stop with the new ships already?
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Ship Name: Grey'nar Organisation with which the ship is associated: none Ship's Home Sector: Granth Ship's Class: Skiidek Ship's Role: Scout Vessel Crew Species: Feeraas Normal Crew Size: 10 Crew + 12 Passengers if no scientific equipment is loaded (...) (20 years ago, 14-Sep-04, to lugnet.gaming.starship)
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| | Re: Shuttles for sale for all walks of life!
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(...) Hey Paul, How would ya like to play one of your beautiful spaceships in Starship? Granted, it's more about typing the action email than about looking at pictures, but it would be fun to make a couple story-related images... Just trying to drum (...) (20 years ago, 10-Sep-04, to lugnet.gaming.starship, FTX)
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| | Re: Shuttles for sale for all walks of life!
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(...) Not a bad idea, but I was expecting the sale yard to have some fences and an office, at least. Good idea though. I hope you can supply enough shuttles - there are a heck of a lot of shoppers walking around there :-) Cheers, (URL) Sci-Fi LEGO> (20 years ago, 10-Sep-04, to lugnet.space, lugnet.gaming.starship, FTX)
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| | Re: Micro: Black Seas Barracuda
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(...) actually. I wonder if you could play Pirates of the Spanish Main using these size ships? Or even ESPG using 1x1 rounds for figs? Which came first, this beauty or the Viking dragon longboats? I think your village is going to rock when you get (...) (20 years ago, 10-Sep-04, to lugnet.build.microscale, lugnet.gaming)
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| | Re: Dropship Argonos
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(...) I forgot how I came across the artwork, probably one of my random searches on AltaVista.com's image search. The idea for the doors was a combination of what I thought was represented in the drawing, and (URL) this masterpiece>. Although I (...) (20 years ago, 7-Sep-04, to lugnet.space, lugnet.gaming.starship, FTX)
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| | Re: Dropship Argonos
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(...) Nice drop ship! What I like about it is that it somehow matches what we would think of as a drop ship would look like (I guess from too many Sci Fi movies). The lines look good. I like the way the front opens up, inventive! By the way, how did (...) (20 years ago, 5-Sep-04, to lugnet.space, lugnet.gaming.starship, FTX)
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| | Re: Vehicle Scorer
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(...) I'd be more interested in seeing a scorer for the 2001 vehicles rules. (URL) it really is about time I find a way to simplify the vehicles system so that you don't need a computer to use it. Suggestions are welcome. - Mike. (20 years ago, 6-Sep-04, to lugnet.gaming.brikwars)
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| | Re: Dropship Argonos
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(...) Thank you very much sir. I've got more projects in the works (based on some more of that Christian Piccolo guy's drawings). Should be a cruiser next, unless I get some divine inspiration in another direction. --Andrew (20 years ago, 5-Sep-04, to lugnet.gaming.starship, lugnet.space, FTX)
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| | Re: Dropship Argonos
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(...) Fabulous. It has that angular brutality of the war machine with no time or interest in aesthetics for their own value. Very nice. Its interesting too because I find my own thoughts turning from the peaceful and repair intentions of Port Block (...) (20 years ago, 5-Sep-04, to lugnet.gaming.starship, FTX)
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| | Another ship registration
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Ship Name: Drathor Organisation with which the ship is associated: Cratha Imperium Ship's Home Sector: Cruan'atan Ship's Class: Prospector Ship's Role: Originally a mining/prospector vessel Crew Species: Cratha Normal Crew Size: 1 Number and Nature (...) (20 years ago, 5-Sep-04, to lugnet.gaming.starship)
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| | Re: Rules for Transporters
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(...) Hi The rules are here: (URL) the way bottom. This is the "parent directory" or whatever you want to call this page: (URL) (20 years ago, 5-Sep-04, to lugnet.gaming.brikwars)
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| | Sabre to Helix
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I believe the Sabre is currently in Basher Sector, so it should arrive in Helix within 1-2 weeks to join the adventure. Sean (20 years ago, 5-Sep-04, to lugnet.gaming.starship)
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| | Shuttles for sale for all walks of life!
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(URL) Follow the yellow link above to the wonderful shuttle lot, where you will find shuttles for everyone! Yah! -Avery (20 years ago, 4-Sep-04, to lugnet.space, lugnet.gaming.starship)
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| | Rules for Transporters
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Hello gamers, I lost my Brikwars rules for transporters, including the Heisenburg Ker-Pow tables when my Palm Pilot died in a horrible MkIV explosion. I've looked all over the Brikwars page, and cannot find it again. Anyone have a copy they can send (...) (20 years ago, 4-Sep-04, to lugnet.gaming.brikwars)
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| | Re: Vehicle Scorer
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(...) Joe, Glad to get someone interested. It shouldn't be 'terribly' difficult. I've built a VERY simple version using MS Excel's logic functions but it was never share-worthy. Essentially, we need something very similar to this (URL) but for (...) (20 years ago, 4-Sep-04, to lugnet.gaming.brikwars)
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| | Dropship Argonos
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Greetings, spacers! I've been looking at some pictures from (URL) this guy> and I thought it was pretty cool. So I took an idea for his dropship and tried to re-create it in LEGO. It was kinda hard to get all the lines right, and I didn't replicate (...) (20 years ago, 4-Sep-04, to lugnet.space, lugnet.gaming.starship, FTX)
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| | Re: Coming back
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(...) Technically, yes, but I'm pretty lax about it. The purpose of "registration" in Helix is simply to simplify everything (the KISS principle in action). If you are interested in joining the current adventure in Helix, just let me know what ship (...) (20 years ago, 31-Aug-04, to lugnet.gaming.starship)
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| | Re: Coming back
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(...) Hey Sean, Yah, that's pretty much it. Just e-mail the SM of the sector that you are in now, and tell them that you want your ship to travel out of this sector to another sector. Also, send the same e-mail to the GM. The SM will e-mail you back (...) (20 years ago, 30-Aug-04, to lugnet.gaming.starship)
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| | Coming back
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Sup all, Since apparently starship is starting up again, I was just curious how I'm supposed to say what place my ship is going too. I dont exactly remember how that process worked, so do I just say 'Sabre is going to Helix' or do I need something (...) (20 years ago, 30-Aug-04, to lugnet.gaming.starship)
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| | Planning brick activities at Philcon
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(URL) Philcon>, the annual Philadelphia Area Science Fiction Conference, is the world's oldest SF convention. It initiated a children's program six years ago, of which I assumed control in 2003; I took the opportunity to sneak LEGO bricks into the (...) (20 years ago, 29-Aug-04, to lugnet.events, lugnet.gaming, lugnet.loc.us.pa, lugnet.loc.us.nj, lugnet.loc.us.md, FTX)
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| | Re: Gencon 2004 Pictures
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thanks for posting the pictures james. I had a great time playing pirates with you guys hope to see you guys next year (20 years ago, 29-Aug-04, to lugnet.gaming)
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| | Re: Vehicle Scorer
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(...) I could handle the programming (result would be an open-source GUI app for Mac, Windows, and Linux), but as I've never yet played BrikWars, I'd need a bit of hand-holding on the requirements and logic. Best, - Joe (20 years ago, 29-Aug-04, to lugnet.gaming.brikwars)
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| | Re: Info for adventurers
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(...) Well, to modify the page, just open it up in an html editor and yadda yadda... Of course, give credit where credit is due and make sure that all that computed planetary data, which comes from years of work by a list of people, is credited to (...) (20 years ago, 28-Aug-04, to lugnet.gaming.starship, FTX)
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| | The Adventure!
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I do believe that my ship, the XP-78g "Wrath of God" has reached Cruan'atan sector. Along the same lines, Avery's ship, the Bat Outta Hlel (intentional misspelling) has reached Helix. I'm sending out my Action Email to Avery, so I'll be looking for (...) (20 years ago, 28-Aug-04, to lugnet.gaming.starship, FTX)
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| | Vehicle Scorer
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Dave Eaton and other programmers, come to our aid! Dave's Troop Scorer is great! We love it. But we need a half-decent vehicle scoring program. "Please help me, Obi-Wan, you're my only hope." Aaron and George (20 years ago, 28-Aug-04, to lugnet.gaming.brikwars)
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| | Re: Mad Max
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(...) I haven't built any of the vehicles, but the idea came to me some time ago: (URL) I think it would make an especially easy Con game or similar situation where one or two people prep the models, the stats, and everybody can join in for as long (...) (20 years ago, 28-Aug-04, to lugnet.gaming.brikwars, FTX)
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