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Subject: 
Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
Newsgroups: 
lugnet.gaming
Followup-To: 
lugnet.pirates, lugnet.western
Date: 
Fri, 8 Oct 2004 04:33:09 GMT
Viewed: 
7819 times
  
I've also been considering abandoning Pirates and doing Wild West where
there are a number of good skirmish level games. Wild West would also be a
little easier to transport by air I think.

Pirates is difficult to transport.  With Castles, the most I need is one castle,
or just the troops.  Wild West has the big advantage of really small numbers of
figs, but might require a more elaborate set.

The Western theme could be a good game to break the ESPG for a bit.  Using my
pic from BF2004:

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=878249

Indians attacking a wagon train or Indians doing a buffalo run, maybe the bad
guys doing a bit of rustling:

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=803040
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=803038

All of these ideas might make a good Brick Wars game.  Also could be done on a
table top, depending on terrain.

Or maybe Sci-fi with Daleks or Aliens:

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=803052

I really don't take credit for these, as I stole most of the designs and ideas
for critters from others and made up some, but I am using them for examples.

-- Don              GtwLUG         St. Louis



Message has 2 Replies:
  (canceled)
 
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) BrikWars would not be my system of choice. Actually, I've mostly decided that the AFOL created systems aren't really worth it. None of them really take advantage of the brick (BrikWars does to a minor extent, but then you can disassemble (...) (20 years ago, 8-Oct-04, to lugnet.gaming)

Message is in Reply To:
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) A lot depends on which way you want to go - role-playing or straight miniatures gaming. With role-playing people can join and leave at their leisure, but it leaves a lot of work and unfocused effort. Essentialy, a bunch of one-on-one (...) (20 years ago, 8-Oct-04, to lugnet.gaming)

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