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Subject: 
Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
Newsgroups: 
lugnet.gaming
Date: 
Thu, 7 Oct 2004 00:25:08 GMT
Viewed: 
7658 times
  
In lugnet.gaming, Frank Filz wrote:
1. Maneuverability. I think they were always able to get at least one
"crossing the T" shot.

They'd also benefit from the fact that they should always be able to aim all
cannon at the larger ship, but the larger ship wouldn't always be able to target
all of them at the same time.  Theoretically the larger ship should benefit from
the fact that it doesn't suffer from attrition in the same way that a small
group of smaller ships would (eg, if you sink half of the opposing ships,
they're gone, but if you sail into harbor with a half-damaged large ship, you
should either be able to fix it or sell it), but that assumes being able to get
out of the battle without losing your ship.



Message has 1 Reply:
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) Mostly true. It is possible for a fleet of small ships to not be able to bring all guns to bear because they block each other, or they are blocked by islands in a busy sea. Correct about the partial damage issue (this also helps damage (...) (20 years ago, 14-Oct-04, to lugnet.gaming)

Message is in Reply To:
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) The swivel cannon is always able to target. Without a swivel cannon, your ability to target depends somewhat on the GM's estimation of the angle of broadside, but it tends to be a pretty small arc on either side of the ship (though it is (...) (20 years ago, 6-Oct-04, to lugnet.gaming)

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