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Subject: 
Re: Question about quality of Best Lock...
Newsgroups: 
lugnet.gaming
Date: 
Wed, 6 Oct 2004 20:03:22 GMT
Viewed: 
7505 times
  
Larry Pieniazek wrote:
Or that he's being politically correct. Or trying to provide for
people who already have the stuff and might possibly start to game if
given encouragement. Or saying it's OK for others to use them if they
want not necessarily that HE uses them.

What he's really saying is that his rules are not product specific. You
could also play with Playmobil or Imaginext (not that he mentions Imaginext,
but I've been looking at it - it could be a cool basis for the Pirate Game,
though certainly not LEGO, and crew would be somewhat more expensive).

Besides, he's a gamer who happens to like LEGO. I'm a LEGO enthusiast
who happens to game. If he brings a Best-Lock ship to my game (and
he's earned the right to float a class 6, that's a mighty big jump
from the class 1's we tend to start people with) MAYBE I'll make an
exception.

My problem with Best Lock for gaming would be that the ships get a lot of
handling. I can just imagine a Best Lock ship littering the ocean with
fallen off parts.

I take it you don't allow the higher-quality parts but spud-ugly
awful Crossbones Clipper?  :-)

It's LEGO so it's OK. But so far we haven't had many on offer at the
chandlery in games I've been involved in, We tend to give out ships
with worse flaws for the humor value.

We have had almost no player supplied ships in the games I've run. We've
also not really got to the point of using really large ships. In the games
I've run, pretty much the ships have been supplied by me, and I don't bring
anything as ugly as the CBC.

It depends on how you want to equip it - most LEGO ships need more
cannon, too.

Realistically, yes. For the game, I think one cannon per class is
actually a lot. A ship with 6 cannons (and 30 rigging and 60 hull
boxes) is, I suspect, going to absolutely destroy arbitrarily large
numbers of class 1s... so much so that it might not be much fun for
players.

From my perspective, I'm actually starting to think that a player would
generally be better off buying more smaller ships than one big ship.
Rotating cannon vs. broadside cannon makes quite a difference in firepower.

But that's as much an argument against letting someone sail the RBR
they brought in amongst the minnows as it is against letting this
ship in...

The way I run the game, this would never happen. Everyone enters the game
with a cutter. If they earn a bigger ship, then they have earned it. Of
course most of the games I've run, the players have never really got to
benefit from their bigger ship.

Frank



Message has 2 Replies:
  ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) Beauty is in the eye of the beholder, but ya. (...) Yes, the swivel cannon is quite handy in a stern chase. Perhaps this is a flaw in the rules, or perhaps it's a good thing. Except that I think a class 6 against 6 class 1s can blow 2 or three (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
  Re: Question about quality of Best Lock...
 
(...) He may be trying to say that, but the rules are pretty clearly tailor-fit to the LEGO System. Every LEGO beastie that would be appropriate to use in this sort of game has been statted out, and every statted beastie exists in LEGO form. All of (...) (20 years ago, 7-Oct-04, to lugnet.gaming)

Message is in Reply To:
  Re: Question about quality of Best Lock...
 
(...) Or that he's being politically correct. Or trying to provide for people who already have the stuff and might possibly start to game if given encouragement. Or saying it's OK for others to use them if they want not necessarily that HE uses (...) (20 years ago, 6-Oct-04, to lugnet.gaming)

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