Subject:
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Re: Question about quality of Best Lock...
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Newsgroups:
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lugnet.gaming
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Date:
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Wed, 6 Oct 2004 20:03:22 GMT
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Viewed:
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7505 times
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Larry Pieniazek wrote:
> Or that he's being politically correct. Or trying to provide for
> people who already have the stuff and might possibly start to game if
> given encouragement. Or saying it's OK for others to use them if they
> want not necessarily that HE uses them.
What he's really saying is that his rules are not product specific. You
could also play with Playmobil or Imaginext (not that he mentions Imaginext,
but I've been looking at it - it could be a cool basis for the Pirate Game,
though certainly not LEGO, and crew would be somewhat more expensive).
> Besides, he's a gamer who happens to like LEGO. I'm a LEGO enthusiast
> who happens to game. If he brings a Best-Lock ship to my game (and
> he's earned the right to float a class 6, that's a mighty big jump
> from the class 1's we tend to start people with) MAYBE I'll make an
> exception.
My problem with Best Lock for gaming would be that the ships get a lot of
handling. I can just imagine a Best Lock ship littering the ocean with
fallen off parts.
> > I take it you don't allow the higher-quality parts but spud-ugly
> > awful Crossbones Clipper? :-)
>
> It's LEGO so it's OK. But so far we haven't had many on offer at the
> chandlery in games I've been involved in, We tend to give out ships
> with worse flaws for the humor value.
We have had almost no player supplied ships in the games I've run. We've
also not really got to the point of using really large ships. In the games
I've run, pretty much the ships have been supplied by me, and I don't bring
anything as ugly as the CBC.
> > It depends on how you want to equip it - most LEGO ships need more
> > cannon, too.
>
> Realistically, yes. For the game, I think one cannon per class is
> actually a lot. A ship with 6 cannons (and 30 rigging and 60 hull
> boxes) is, I suspect, going to absolutely destroy arbitrarily large
> numbers of class 1s... so much so that it might not be much fun for
> players.
From my perspective, I'm actually starting to think that a player would
generally be better off buying more smaller ships than one big ship.
Rotating cannon vs. broadside cannon makes quite a difference in firepower.
> But that's as much an argument against letting someone sail the RBR
> they brought in amongst the minnows as it is against letting this
> ship in...
The way I run the game, this would never happen. Everyone enters the game
with a cutter. If they earn a bigger ship, then they have earned it. Of
course most of the games I've run, the players have never really got to
benefit from their bigger ship.
Frank
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Message has 2 Replies: | | Re: Question about quality of Best Lock...
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| (...) He may be trying to say that, but the rules are pretty clearly tailor-fit to the LEGO System. Every LEGO beastie that would be appropriate to use in this sort of game has been statted out, and every statted beastie exists in LEGO form. All of (...) (20 years ago, 7-Oct-04, to lugnet.gaming)
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Message is in Reply To:
| | Re: Question about quality of Best Lock...
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| (...) Or that he's being politically correct. Or trying to provide for people who already have the stuff and might possibly start to game if given encouragement. Or saying it's OK for others to use them if they want not necessarily that HE uses (...) (20 years ago, 6-Oct-04, to lugnet.gaming)
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