Subject:
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Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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Newsgroups:
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lugnet.gaming
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Date:
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Thu, 14 Oct 2004 15:56:38 GMT
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Viewed:
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7685 times
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Purple Dave wrote:
> In lugnet.gaming, Frank Filz wrote:
> > 1. Maneuverability. I think they were always able to get at least one
> > "crossing the T" shot.
>
> They'd also benefit from the fact that they should always be able to
> aim all cannon at the larger ship, but the larger ship wouldn't
> always be able to target all of them at the same time. Theoretically
> the larger ship should benefit from the fact that it doesn't suffer
> from attrition in the same way that a small group of smaller ships
> would (eg, if you sink half of the opposing ships, they're gone, but
> if you sail into harbor with a half-damaged large ship, you should
> either be able to fix it or sell it), but that assumes being able to
> get out of the battle without losing your ship.
Mostly true. It is possible for a fleet of small ships to not be able to
bring all guns to bear because they block each other, or they are blocked by
islands in a busy sea. Correct about the partial damage issue (this also
helps damage control).
Frank
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