To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / 1818
1817  |  1819
Subject: 
Re: Questions about BrickQuest
Newsgroups: 
lugnet.gaming, lugnet.castle
Date: 
Fri, 17 Sep 2004 01:16:42 GMT
Viewed: 
14894 times
  
> Has there been thought about incorporating different types of weapon/armor into
> the game play?  I'm thinking like sword being +1 attack, long sword be +2 (but
> no shield) and armor/helment/shield be +1 defence, etc

There's been thought, but nothing conclusive...  thus far my goal has been a
game that can be taught and enjoyed easily at a gaming con like GenCon or
Origins, and if I were to differentiate weapons, there would have to be a lot
more work in balancing them.  Thus, for now all characteristics are
character-based (and characters are fairly well balanced, although I have some
tweaks to the rules I haven't posted yet.  In particular, a couple new spells
make the wizard more useful.)

I've played with about 6 different revisions of character creation, some of
which involve different weapon stats, but never got one really working and
balanced, I felt.  Some of them got a little discussion on the now-quiet
BrickQuest Yahoo! Group http://groups.yahoo.com/group/brickquest/  (Although the
things with different weapons stats I never took even that public... too
unbalanced)
> 
> Has there been thought about combining all of the parts of the game onto one pdf
> printout?  Basically, include basic instructions on how to build Dungeons, Swag
> items, Character Sheets, Monster Types, etc.

Once upon a time there was such a document (before dungeons and character
sheets, actually, but close enough) but I haven't done it since for a number of
reasons, most of which revolve around my convenience--although I do prefer to
keep monster stats separate from the players.  Basically, I figure the dungeons,
swag, and monsters get more attention and cross-linking by being separate web
pages, and I'm not inclined to maintain (and update) two sets of rules.
> 
> If and when I do build my dungeon, I will post here to let everyone know about
> it!  And then give ideas/comments about its success/needs.

I look forward to it!

Peter



Message is in Reply To:
  Questions about BrickQuest
 
I've read through the BrickQuest rules. I find the game intriguing and possibly very fun - currently I'm thinking on building a 'capture the flag' type arena for two teams playing against eachother (while finding secret rooms, treasure, etc) (...) (22 years ago, 16-Sep-04, to lugnet.gaming, lugnet.castle)

2 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR