To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / 1849
1848  |  1850
Subject: 
Re: BrickQuest first questions
Newsgroups: 
lugnet.gaming
Date: 
Wed, 17 Nov 2004 05:08:24 GMT
Viewed: 
7200 times
  
Questions are great... thanks for asking!
  
1) Although the Wizard has powerful spells, it seems like he would run out of Spell Points pretty quickly. 14 spell points lookes like it would work out to just 4 or 5 spells per game. After that he’s just an archer. Or is there a way (besides Infuse) that he can regain spell points during a game?

Well, it is about game balance and resource management... he can’t be significantly more powerful than other characters. However, when I run a game I always start all characters out with one healing potion, and clerics and wizards out with one spell point potion as well (regenerates d6 points). Other potions scattered in treasure around the dungeon can restore 1 or 2 dice worth of points... and if the wizard is helping the group out he’s fairly likely to get these even if others find them.

Potions are on the website, under treasure. Treasure will be included directly in the rules in 2.0

   2) The terms “squares” and “spaces” seem to be interchangeable. Are they?

They are. I’ll make sure to rectify this in version 2.0, which is in process.
  
3) What is a BrickRuler? I can’t find a definition or picture of one.

It’s just a plate with 2x4 bricks on top for measuring purposes. You can see one in http://www.brickshelf.com/gallery/pguenthe/0408gencon/day1/p1010021.jpg (I apologize, monster picture in more ways than one...)
  
4) I’m not firm on the who’s in and out of the firing arc. In the image below, have I drawn the Wizard’s firing arc (in red) correcty? Are creatures at the squares marked “1” and “3” within the arc?

1 and 3 are in the arc. I prepared similar images a while ago but they’re waiting for 2.0 for inclusion.
  
5) When an object which contains a creature is forced open, the creature within is placed on a square square adjacent to the object. What if there are no empty adjacent squares? Would the creature have to remain on/in the object until a square opens up? If so, perhaps it would be limited to move actions only during this time?

Umm... sure! DM common sense rules the day in this game. If the creature was in a deep barrel it might make sense to limit whereas in a shallow coffin it wouldn’t... do what makes sense visually, since Lego is a visual medium.
  
6) When a character passes an item to a second character, does receiving the item count as an action on the part of the second character?

No, it does not... think of it as shoving an item into the other character’s belt, where it’s ready... Some of these rules grew pretty organically as players did things I didn’t expect, and they may get tightened up in 2.0 (or may not)
  
7) In the image below, which are valid targets for a charging Fighter?
  1. I believe the Fighter can charge a creature at square 1 by moving to square B. • Correct
  2. Can he charge square 4 by moving to square C (because it counts as 2 squares of movement)?
Hmm, interesting... technically it’s two points of movement not two squares, but umm... I’ll have to think about that. My gut reaction is no but... certainly open to DM interpretation as the rules stand now.

  
  1. If the previous point is valid, then can he charge square 2 by moving to square A, or is that not a straight line?
Definitely not, because the target is not along the line of movement.

  
  1. If the previous point is valid, then can he charge square 3 by moving to square A (or would he have to turn 90 degrees left first?) • Not valid for the reason above.


8) Climbing ropes or chains.

Y’know I put these in when I first wrote the first draft of these rules, but I’ve never once used a rope or a chain in a dungeon...
  
  • Must a character be in the square with a rope or in the square adjacent to the rope in order to climb it? It would seem like either should work.

Right, in or adjacent.

  
  • If a character is climbing a rope 90 bricks high, he will have to make 10 rolls to successfully climb to the top. If he fails his very first roll, does he take 30 (90 / 3) or 3 (9 / 3) points of damage?

That’s a good point; it should be 3 but right now as it’s written it would be 30. Noted.
  
9) Critical Hits. A Wizard with 2 Attack Dice gets a critical if she rolls two sixes, a 1 in 36 chance. Does a Dward with 3 Attack Dice get a critical only by rolling three sixes (a 1 in 216 chance)? That’s the way I read the rule, but it just doesn’t seem fair.

That is the way it works. It’s a game balance issue for weaker characters, not an attempt to model reality. It gives the weaker characters a chance to do damage against tougher opponents... whereas the tougher characters don’t need the chance.
  
10) Ethereality. Can an ethereal creature end its movement in an occupied square or within a floor or wall? If so, what happens if the spell ends under this condition? Is the creature bumped into an adjacent empty square? If so, and no empty square exists, is it killed?

Ethereality is all messed up. Anyhow it’s part of the fun for DMs to make stuff up as they go along... I would say that yes, an ethereal creature could end on an occupied square... if it ends he’s bumped... I guess to the NEAREST empty square, not necessarily adjacent, and, um, he takes a point of damage for every square he’s bumped? That sounds pretty good. Or maybe he fuses with whatever’s there... if it’s a character or creature they become a two-headed abomination that begins to rampage and kill everything in its path. Whatever works for you!

I’ve made notes on all this for the draft of 2.0 2.0 also includes all sorts of new funness: -More flexible character creation -Differentiation between weapons -Rules and a different modular system for multiple players to bring dungeon rooms and build the dungeon for each game

I don’t know when it will be ready for beta... maybe not til January.

Thanks for the questions though! Very helpful...

Peter



Message has 1 Reply:
  Re: BrickQuest first questions
 
(...) Nice tips. Thanks. (...) Good rule. (...) OK, so for a line of movement to be in a straight line, it must be in one of the four cardinal directions or along one of the four primary diagonals? So in the diagram, if there were a creature (...) (20 years ago, 18-Nov-04, to lugnet.gaming, FTX)

Message is in Reply To:
  BrickQuest first questions
 
I just read through the BrickQuest rules, and I'm quite impressed. I have a number of questions I hope Peter can answer, though. I haven't played a game yet, so please forgive the more ignorant questions. 1) Although the Wizard has powerful spells, (...) (20 years ago, 16-Nov-04, to lugnet.gaming, lugnet.org.us.indylug, FTX)

6 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR