Subject:
|
Re: BrickQuest first questions
|
Newsgroups:
|
lugnet.gaming
|
Date:
|
Wed, 17 Nov 2004 05:08:24 GMT
|
Viewed:
|
7200 times
|
| |
| |
Questions are great... thanks for asking!
|
1) Although the Wizard has powerful spells, it seems like he would run out of
Spell Points pretty quickly. 14 spell points lookes like it would work out to
just 4 or 5 spells per game. After that hes just an archer. Or is there a
way (besides Infuse) that he can regain spell points during a game?
|
Well, it is about game balance and resource management... he cant be
significantly more powerful than other characters. However, when I run a game I
always start all characters out with one healing potion, and clerics and wizards
out with one spell point potion as well (regenerates d6 points). Other potions
scattered in treasure around the dungeon can restore 1 or 2 dice worth of
points... and if the wizard is helping the group out hes fairly likely to get
these even if others find them.
Potions are on the website, under treasure. Treasure will be included directly
in the rules in 2.0
|
2) The terms squares and spaces seem to be interchangeable. Are they?
|
They are. Ill make sure to rectify this in version 2.0, which is in process.
|
3) What is a BrickRuler? I cant find a definition or picture of one.
|
Its just a plate with 2x4 bricks on top for measuring purposes. You can see
one in http://www.brickshelf.com/gallery/pguenthe/0408gencon/day1/p1010021.jpg
(I apologize, monster picture in more ways than one...)
|
4) Im not firm on the whos in and out of the firing arc. In the image
below, have I drawn the Wizards firing arc (in red) correcty? Are creatures
at the squares marked 1 and 3 within the arc?
|
1 and 3 are in the arc. I prepared similar images a while ago but theyre
waiting for 2.0 for inclusion.
|
5) When an object which contains a creature is forced open, the creature
within is placed on a square square adjacent to the object. What if there are
no empty adjacent squares? Would the creature have to remain on/in the object
until a square opens up? If so, perhaps it would be limited to move actions
only during this time?
|
Umm... sure! DM common sense rules the day in this game. If the creature was
in a deep barrel it might make sense to limit whereas in a shallow coffin it
wouldnt... do what makes sense visually, since Lego is a visual medium.
|
6) When a character passes an item to a second character, does receiving the
item count as an action on the part of the second character?
|
No, it does not... think of it as shoving an item into the other characters
belt, where its ready... Some of these rules grew pretty organically as
players did things I didnt expect, and they may get tightened up in 2.0 (or may
not)
|
7) In the image below, which are valid targets for a charging Fighter?
- I believe the Fighter can charge a creature at square 1 by moving to square B. Correct
- Can he charge square 4 by moving to square C (because it counts as 2 squares of movement)?
|
Hmm, interesting... technically its two points of movement not two squares,
but umm... Ill have to think about that. My gut reaction is no but...
certainly open to DM interpretation as the rules stand now.
|
- If the previous point is valid, then can he charge square 2 by moving to square A, or is that not a straight line?
|
Definitely not, because the target is not along the line of movement.
|
- If the previous point is valid, then can he charge square 3 by moving to square A (or would he have to turn 90 degrees left first?) Not valid for the reason above.
8) Climbing ropes or chains.
|
Yknow I put these in when I first wrote the first draft of these rules, but
Ive never once used a rope or a chain in a dungeon...
|
- Must a character be in the square with a rope or in the square adjacent to the rope in order to climb it? It would seem like either should work.
|
Right, in or adjacent.
|
- If a character is climbing a rope 90 bricks high, he will have to make 10 rolls to successfully climb to the top. If he fails his very first roll, does he take 30 (90 / 3) or 3 (9 / 3) points of damage?
|
Thats a good point; it should be 3 but right now as its written it would be
30. Noted.
|
9) Critical Hits. A Wizard with 2 Attack Dice gets a critical if she rolls
two sixes, a 1 in 36 chance. Does a Dward with 3 Attack Dice get a critical
only by rolling three sixes (a 1 in 216 chance)? Thats the way I read the
rule, but it just doesnt seem fair.
|
That is the way it works. Its a game balance issue for weaker characters, not
an attempt to model reality. It gives the weaker characters a chance to do
damage against tougher opponents... whereas the tougher characters dont need
the chance.
|
10) Ethereality. Can an ethereal creature end its movement in an occupied
square or within a floor or wall? If so, what happens if the spell ends under
this condition? Is the creature bumped into an adjacent empty square? If so,
and no empty square exists, is it killed?
|
Ethereality is all messed up. Anyhow its part of the fun for DMs to make stuff
up as they go along... I would say that yes, an ethereal creature could end on
an occupied square... if it ends hes bumped... I guess to the NEAREST empty
square, not necessarily adjacent, and, um, he takes a point of damage for every
square hes bumped? That sounds pretty good. Or maybe he fuses with whatevers
there... if its a character or creature they become a two-headed abomination
that begins to rampage and kill everything in its path. Whatever works for you!
Ive made notes on all this for the draft of 2.0 2.0 also includes all sorts of
new funness: -More flexible character creation
-Differentiation between weapons
-Rules and a different modular system for multiple players to bring dungeon
rooms and build the dungeon for each game
I dont know when it will be ready for beta... maybe not til January.
Thanks for the questions though! Very helpful...
Peter
|
|
Message has 1 Reply: | | Re: BrickQuest first questions
|
| (...) Nice tips. Thanks. (...) Good rule. (...) OK, so for a line of movement to be in a straight line, it must be in one of the four cardinal directions or along one of the four primary diagonals? So in the diagram, if there were a creature (...) (20 years ago, 18-Nov-04, to lugnet.gaming, FTX)
|
Message is in Reply To:
| | BrickQuest first questions
|
| I just read through the BrickQuest rules, and I'm quite impressed. I have a number of questions I hope Peter can answer, though. I haven't played a game yet, so please forgive the more ignorant questions. 1) Although the Wizard has powerful spells, (...) (20 years ago, 16-Nov-04, to lugnet.gaming, lugnet.org.us.indylug, FTX)
|
6 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|