Subject:
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Re: BrickQuest first questions
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Newsgroups:
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lugnet.gaming
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Date:
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Sun, 19 Dec 2004 18:31:05 GMT
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Viewed:
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7828 times
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In lugnet.gaming, Peter F. Guenther wrote:
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If an attacker with more than one Attack Die rolls at least two 6s,
he is considered to have made a critical hit. A critical
hit causes a minimum of one point of damage to the defender for each 6
rolled. Example: A wizard with 2 Attack Dice makes an attack on a Dwarf with
4 Defense Dice. The wizards Attack roll is 2 sixes (12), but the dwarfs
Defense roll totals 17. Because this is a critical hit for
the wizard, he still deals 2 points of damage to the
Dwarf.
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Ill think about this... but it hasnt been a problem thus far. I might be
reworking the combat mechanism to something more like it was originally
anyhow, which would make the point moot...
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Upon further reflection, Ive decided youre right... since critical hits dont
add extra damage, they just set a minimum damage, its not going to upset game
balance or add power to already powerful-in-combat characters to define critical
hit as:
If a character has two or more Attack Dice and rolls more than one 6, the
character is guaranteed at least one point of damage for each 6 rolled,
regardless of the targets Defense Roll.
Thanks,
Peter
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Message is in Reply To:
| | Re: BrickQuest first questions
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| (...) Right... he could still move in and attack, or could position himself for a charge next turn. (...) I'll think about this... but it hasn't been a problem thus far. I might be reworking the combat mechanism to something more like it was (...) (20 years ago, 23-Nov-04, to lugnet.gaming, FTX)
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