To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.ca.rtltorontoOpen lugnet.org.ca.rtltoronto in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / Canada / rtlToronto / *9259 (-100)
  Re: Modular Connect 4 robots?
 
(...) It's an interseting idea - but by disconnecting the logic RCX and the mechanism RCX, you're makeing some cool optimizations unavailable. That said, it could be cool to try different software/mechanism options, or even score the different (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Chris doing sumo?
 
(...) this partial mis quoting can get real ugly REAL fast. Chris "... I'd love ... your rtl 13 robot..." S.H. (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  rtl 15
 
Guys- This might sound like a redundant question, but I thought the original idea for RTL 25 dealt with pipe-racers? (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: What is shaping up to be the most posted-on rtl event in the history of rtl events....
 
(...) I think this game is a bit different from most, in that quite often the tweaking and tuning will consist of actually playing a game against an opponent. Usually human. With that in mind, I'm sure when they're not playing against another robot, (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Chris doing sumo?
 
[snip] (...) LOL! Kevin (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: What is shaping up to be the most posted-on rtl event in the history of rtl events....
 
(...) Sure it would--after 3-4 times--but we're not running these events twice in a row right now. I'd like to see us run some of these events twice--the rice game would be ideal for that. (...) We need something reasonably exciting for the November (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: What is shaping up to be the most posted-on rtl event in the history of rtl events....
 
(...) Actually, I wouldn't mind redoing rice, I have been thinking of ways to improve my 'bot. Perhaps there were problems with attending the November Hobby Show, rather than the type of contest. For example, I am planning a kitchen reno around (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  My new wallpaper on my laptop
 
(URL) Nice, eh? Love the MLCad, POV, et. al. Dave K -who did this just to bug Chris and Bruce--sad what my life has become since singleness... (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto, FTX)
 
  Re: What is shaping up to be the most posted-on rtl event in the history of rtl events....
 
In lugnet.org.ca.rtltoronto, David Koudys wrote: , "Hey, my 'bot could do better if I changed this or (...) Yeah, then that would be like sumo-it'd get boring. (...) I think you'll hear a resounding "But really? No!" if you suggest we redo Rice, (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Chris doing sumo?
 
(...) (URL) heck for that matter I Still have that cool robot from r13. again, some (...) Several of those comments don't really make sense, unless you've been spending time at (URL) hmm. you're jealous, aren't you. Well, I'd love to see you enter (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  What is shaping up to be the most posted-on rtl event in the history of rtl events....
 
Lets hearken back to the 'good ol' days' when we did a competition a few times in a row, such as, say, marble sorting and brick stacking. What would happen was that a person showed up for said event, attempt it, and, during the course of the event, (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: team Magno NOW accepting applications
 
(...) Be afraid.... (...) Be *very* afraid! (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Wow, and afterwards we can go to a Star Trek convention and debate the merits of the Galaxy versus Nebula class starships, then play RPGs where I'm a dragon and you're a really scantily dressed elf, and finally we can head over the Linux (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Modular Connect 4 robots?
 
(...) Wanted to save you the embarassment of asking Bruce or Steve ahead of time. Calum (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) You "Son-of-a-Gun" or something like that! (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) cant.... stop..... must.... not..... hit reply.... button...... (...) wow bruce, keep it up. I'll have enough sig files to last for years. but seriously, you know as well as I do that very few of us have the ability to build and code this. I (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  team Magno NOW accepting applications
 
This in an open call for applications / résumé's for people who want to be on the winning team for R15 Team Magno is currently heading up an advanced team of two hardware and two software developers to fill 4 spots to compete in R15. The Successful (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) no THAT'S a neat idea for the mock game? cause really we can all build a project X robot. (except for those few people who have NOT built a project X robot) so why bother with the hardware. we could have a trial game of software or even some (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect 4 game objectives?
 
(...) Cant...... stop....... must... not...... hit...... reply button....... Chris "It is a very clever strategy IMHO, and I applaud Chris for thinking of it." K.C. (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto14 Raiders of the Lost Part Photos
 
(...) Calum, thank you. well done. Now all the people's can bask is the glory that is a GREAT robot. Mine. I like the nickname you entered for my robot. I think I'll send my robot FedEx to steve slightly modify the code and enter it in his sumo (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Modular Connect 4 robots?
 
(...) hey Calum, are you there?? (shrug) oh well I'll just talk anyway. Calum, why don't we just ask everyone to make the robot using only RED bricks. ---...---end silliness---...--- the modular robot just MIGHT happen. But that's something that (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Modular Connect 4 robots?
 
(...) Isn't that the reason we chose this game...because somebody wanted to do something more software oriented? Didn't we all say that the actual mechanical part would be reasonably simple and the challenge was the programming. So, if we're not (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Modular Connect 4 robots?
 
(...) <snip> I like that idea Calum.... I know I'd be one of the hardware guys: at this point I haven't a clue as to how to program the bot. So basically, you're suggesting forming teams.... do-able methinks. I would love to learn how to program (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Modular Connect 4 robots?
 
(...) Because in this game, Bruce, there are a lot of people who won't be able to do the software part at all. Breaking apart the software AND hardware doesn't discourage any innovative or unique solutions. You can have a really cool way of scanning (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Modular Connect 4 robots?
 
(...) Gee...I wonder why we don't do that for every game? Oh, I remember, we’re strongly independent and we encourage innovative and unique solutions to a problem. How many times have you argued that exact point? (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Modular Connect 4 robots?
 
Hey guys, I had an idea. What if people built their robots in a modular fashion? There's always a mechanism RCX and a logic RCX. The logic RCX runs the game engine and tells the mechanism brick what todo. Everything is functionalized into "Drop at (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
Quoting David Eaton <deaton@intdata.com>: (...) Wouldn't you only have to look ahead one step at a time? The opponent only has 7 choices on any given turn. It's pretty much impossible to say like playing a computer in chess, figure out how the game (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) To give some reference for plausibility, a look-ahead will reveal (I think): Look-ahead | Max Possibilities ---...---+---...--- 1 | 7 2 | 49 3 | 238 4 | 1,120 5 | 4,263 6 | 16,422 7 | 54,859 8 | 184,868 9 | 821,283 So, you're entirely right. (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: My Star Destroyer has died. :-(
 
(...) A mini Star Destroyer, what a cool idea. There are several people a way on vacation this week who are quite used to seeing the Star Destroyer there. I should build your mini one and put it up as a replacement. :-) Derek (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: My Star Destroyer has died. :-(
 
(...) snip (...) Hopefully TLC is listening. Sounds like there may need to be some changes, before hoards of unhappy ISD owners riot. Derek, I offer you my regrets for your bent technic beams and the loss of your ISD as a whole. May I offer you a (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto, FTX)
 
  Re: My Star Destroyer has died. :-(
 
(...) Oh it's well worth building, and there's no problem with keeping it together for say a month. Mine however has been build for almost a year now. Unfortunately it's not designed well to be assembled for that long. But it's a beautiful model and (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: My Star Destroyer has died. :-(
 
(...) I purchased 2 of the ISD's for parts only. After reading the stories about disasters and near disasters, I am glad I never built one. However, it is a great looking model. Steven Weiser (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  My Star Destroyer has died. :-(
 
RIP. Well someone mentioned to me recently that they had read about people having problems with bent beams after having their Star Destroyers built for a long time. So today I decided to inspect my Star Destroyer. I took one of the lower panels off (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I don't believe so! (...) You bring up a good point we haven't touched on yet. If we do opt for an IR "your turn" signal (which, from what I've been reading, is what we're steering away from now), we'll have to assign numbers to people to use (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Speaking of fitting stuff into 20 RCXs, is there a limit in this game for how many RCXs can be used? If not, doesn't that kill the idea that we can put the RCXs fact to face, to communicate with the opponent? Dang. I liked that idea better (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) [butting in] By my calculations there are 261,827 distinct states the board can be at by the 8th move (184,868 board combos for turn 8 itself). I don't have numbers for further states, cuz, well, it was taking too long for my program to (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) If your going to do that, then why bother having the board at all. We could just point to RCXs at each other. Derek (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Vison Command! If your going to use IR why not just send the column number as well? 'Dear opposing RCX. I dropped my chip down column number X, your turn.' Steve (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto14 Raiders of the Lost Part Photos
 
(...) You're dumb. :) I thought it was cool and comfortable. (...) Things like this make me feel not so sad that I dropped out of college. Iain (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto14 Raiders of the Lost Part Photos
 
(...) Thanks, but they're a combination of mine, Derek, Bruce and Rob's photos. (...) I would have liked more light. If they allow us to turn on the dimmer packs in the back room, we can have a hell of a lot more light. I liked the room too--it had (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Sad isn't it. (...) I don't think there is a fuse on a linecard, DMS-100 that is. I'll have to dig up the commemorative 100,000th linecard (cast in stylish lucite) paperweight and confirm. Remember that thing? Best dumpster find I ever made. (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Geez that reminds me. Kids being kids, they tended to fiddle with the slider at the bottom of the game board that emptied the playing field. It got so bad that we added a rule that if you accidentally moved the slider and emptied the game (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect 4 game objectives?
 
(...) I love it! Makes perfect sense to me. (...) Gotcha. I like that because it still lets you do whatever kind of robot you want (I didn't like this home stuff because what if I want to use my home switch for something else, blah blah blah?). (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto14 Raiders of the Lost Part Photos
 
(...) I forgot to mention that I loved the atmosphere in that room. Concrete walls and really good lighting. It had a good "feel". Iain (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) AC power cords. :-) Derek (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) And no one builds to that quality anymore. I'm almost certain on one side of the average CO, there's a wall of nothing but fuse panels for each line...I remember seeing it on a tour of a CO once. (...) Considering I'm still waiting for my WiFi (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Not true. This assumes that the opponent (or even YOUR last move) was successful. What if the gantry gets misaligned and a piece drops to the floor? You should check for this. Unless of course a rule is created to make you automatically lose (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Well, there still is the standard that connects the 'bots to the game board. (...) What I've read so far indicates that the game will take too long as-is... (...) Interesting. (...) Yeah, the microwalkers we're cute but just don't talk to me (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Contrary to what Calum may lead you to believe, I am no expert in the field... but I'll toss my 2 cents in anyway: My bet is that the linecard etc. would survive just dandy. These things are designed to be connected to wires strung along (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect 4 game objectives?
 
(...) Do people ever read my posts? Don't answer that. So, like I was trying to suggest here: (URL) two robots play each other twice. One goes first each time. If one robot wins more than the other, he wins. If they both win once, the robot with the (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) I can't believe it, but I asked my wife where the Connect4 game is, and she donated the damned thing to Goodwill just last week!!!! I've played it a lot with the kids, and the standard board is (I think) 6x7 = 42 squares. From experience, we (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) That's true enough, but, my question still stands...how long per move, and does anyone with any experience know what the average number of moves per game is. Bruce (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Put the RCXs in "standard" locations and cover them with a box. (...) But what if we only scan for new pieces? Our bot should be smart enough to know what the board looked like on the last move, so it should be trivial to find the ONE piece (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) That's a good point. Although I could counter it by saying that in the real world engineer's are always having to conform to standards that have already been layed down and fit things to other thing's that have already been built. (...) Again, (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Hellu! (...) And the same to you! (...) Hmmm... rtlToronto has these games to "show and tell" and thus learning new ways to build stuff. Or at least that's what they claim :) This way it would be pretty limited with all robots looking somewhat (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Hi Tobbe Nice to see a fellow Technic head turn up here. What do you think of this idea. You build a small bridge with a rail track over the top of the game board to a standard. It has a row of 1 x 4 gear racks down either side and you robot (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
Okay so I'm just an outsider wanna-be but here's my take on things (after reading the lot). The idea of an home-sensor sounds like the best one. If a "reset to home" is needed during play, just reset to the left instead of parking to the right thus (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto14 Raiders of the Lost Part Photos
 
(...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  [rtlToronto] rtlToronto14 Raiders of the Lost Part Photos
 
Hey guys, How's that for fast?! (URL) kick at the darkness 'til it bleeds daylight..." (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto, lugnet.events)  
 
  Train5 - NMRA photos finaly
 
Well my usual brickshelf account is not working. I will not except uploads of any kind. So as an experiment I created a new account and was able to post pictures to it. I don't know what's wrong with my original account but in the mean time here's (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) 'Cause you're not doing it right? I've never used any kind of protocol or error checking and I've used this in all of my multi RCX robots (and no comments about the last one...messaging was not the problem) (...) True, but, I read that the guy (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect 4 game objectives?
 
(...) Build a robot that can play Connect 4. At minimum, you need 1, to gain advantage you need either 2 and/or 5. Item 4 is a nice to have for the Library's sake. Here's something I'd like to suggest: We publish a basic algorithm somehow that uses (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Connect 4 game objectives?
 
(...) That thread was getting too long.... You make a good point Chris: Guys.... what is the point of this competition, as it stands now? Is the challenge: 1. to build a robot that scans the Connect4 board, and is able to drop a puck (disc?) in a (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) as have I. and I HAVE seen it fail. why do you think I have to install error checking to make sure I GOT a message. (...) agreed (...) i'm saying use up one of your "spare" rcx or even something as lowly as a scout, and send it your IR, and it (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) ok, I tried it. this is what I found: 1. I need to do more tests. 2. if the receiving RCX is set as switch or light as RAW, then an wire connected to a second RCX that is off reads 100. as soon as you power up the RCX, the reading drops to (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) only home (...) to (...) do, (...) We're pidgenholing again... argh..... :( (What if my robot is made of PRIMO and powered by love?) Iain (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Of course it does...I've never seen it fail, and I've used it many many times in all kinds of environments. (...) The exact same situation could apply to a direct link. In either case, I think there is something to be said for a judge / (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) then it ain't home on the x axis, there's the actual board and then there's beside the board to make way for the other 'bot. Why would you need to return to beside teh board for each scan, and if you do, then have a "beside the 'beside the (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) no it does not! for the most part with a head to head robot. YES. but some place NOT in you basement, under not ideal conditions..... (...) and what happens IF/WHEN I send a "your turn" signal, and you miss it? then what? who's to say you (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
Silly is all this complicated and wasteful crap about motor and sensor ports. IR works very nicely and consistently. If we're worried about interference from other competitions we could place just about anything in the path of the IR and we'd be (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) because like someone else pointed out. you have now forced someone to only home once. what If I need to home at each line? (...) that's exactly what I meant. I'm not near an RCX can you try it? Chris (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I won't be able to make it in December, so I'll just mock you from here... Steve "Steve is way smarter than me." - Chris (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto September Monthly Dinner
 
(...) Pfft. This Friday. Calum (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) This is a good idea, but I wonder how many people would actually have a working prototype by then. We all like procrastinating... (...) I don't care if you don't use a homing sensor, that isn't really the point. If we are going to use a sensor (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto September Monthly Dinner
 
(...) What's the date? Dave (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) HOLY CRAP. Yeah. I tried to figure out how the logic even works when you guys did the Project X robots. I don't stand a chance at this! (URL) wish I had a camera that had a short depth of feild like that. :) OMG I found the word Europa Park in (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
OK. 2 rules! 1. stop having all this exciting conversations when I cant get near a working computer. and B. whatever we finally decide. we should have a "mock" game to test the system. some time in and around x-mas. this will give us a chance to (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
This game is too easy. If we wanted to make it hard, we would play Mastermind. Hmmm, nevermind - it's been done already.... (URL) Ralph (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  [rtlToronto] rtlToronto September Monthly Dinner
 
Hey folks, rtlToronto September Monthly Dinner Toys R Us Etobicoke 690 Evans Avenue Etobicoke, ON M9C 1A1 We'll be doing something a little unusual for the September Monthly Dinner. We'll meet at the Sherway Gardens TRU at 7PM to examine Connect (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) What if I use the home button in between scanning the rows? Maybe there should be TWO home buttons. One to home the XY gantry (XZ if you're not comfortable rotating in 3 space) and another home button to indicate that you are ready to play. (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I agree 100% I really think we should implement something other than win/lose scoring here. There should be a bonus for speed. I get the feeling that eventually people will get their programs working so well that they are nearly unbeatable. (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) <snip> (...) I like this the best--touch sensor for when your 'bot is in the 'home' postition--i.e. 'off the board'. Your 'bot will probably use it, and you can run a wire to the other 'bot. Done and done. The part I'd think would be fun if a (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Except running more than one game in parallel is awkward.... Oh, I forgot, you guys bought a lot of them without asking me if I wanted one :-) Ralph (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Steve, I wish you would stop this nonsense. Can't you understand that these RTLers bought a bunch of old Control Lab stuff (without asking if I wanted one :-) and now they are struggling to find ways to use up more of their spare time writing (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I don't see hwy this has to be so complicated. Why not just hook up your homing sensor to the other guys RCX? That way when you park your robot after moving, the other guy knows its his turn. For a human interface, the robot could beep when (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I choose the control lab as the ref because it's not a legal part to use in the contest, which means no-one looses the use of an RCX in for this game. (Well it's legal, but the computer at the other end isn't) You also have an nice large (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Two human modules. Cute :) That's what I figured- a human module is a giant "slapper" wired to a touch switch. I prefer not to use a ControlLab for the arbiter. I agree with Steve-an RCX, or better yet, a Scout. (Two inputs, two outputs, and (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Well if we make the interface modular enough, we could have a human module and a robot module that plugs into the timer block. The human module could provide a button a person could press to say they have finished their turn. If two people (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) It should be possible to do this with just an RCX. Each robot has 1 input & 1 output. The referee RCX just watches for when one is done, and it signals the other to start, at the same time, keeping time for each. And without the ref, the (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
Quoting Derek Raycraft <djr@rogers.com>: (...) I agree that a timer increases incentive to build better robots - and it would also speed up the game. I may not be happy with the idea, but I agree. :) Jennifer ps: sorry guys, I know this is your (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Well, technically I think this is a mechanically more difficult game than Project X (which I did with 1 RCX). the XY gantry system for Project X comes into play for the XY gantry for Project 4, but vertical movement of a gantry system is (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Nice explanation Derek! It would be really good if the action of toggling the timer could be used to signal the other bot to begin his move. They don;t need to be the same electrical point, but if we're closing a switch for the control lab, (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) This is my problem with this game as discussed so far. There is a minimum mechanical requirement to participate, but no advantage to going beyond this. If your robot can drop the chips into the slots, and read the board you're set. It's all (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: the BEST two days of my life.
 
(...) OI've used many mp3 decoders, but I used Winamp first and I keep coming back to it. I do turn off all the extraneous crap like visualizations and such. After I turned off the web view in Windows explorer, there were no more issues--I could (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: the BEST two days of my life.
 
(...) I have 2 words for you. OK, 1 word, 2 syllables: Coolplayer..... (URL) Simple, small, reliable. No crap like visualization. Ralph (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: the BEST two days of my life.
 
In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote: <snip> (...) <snip> "Got any 'Frozen Orb'?" "Who?" says I. Yeah, my mp3's are dated and pretty much stuff I like to listen to, such as Elton, Journey, Supertramp and the like. It was amazing I had (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: rtl14
 
"Benjamin Medinets" <bmedinets@excite.com> wrote in message news:HL7LA8.H5L@lugnet.com... (...) i had to work too (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: First Post! (And a place to get current sets at less than MSRP)
 
Keith- Does this store also sell rare/discontinued sets? (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: the BEST two days of my life.
 
(...) Are you serious? All this crap... All the talking... All the work, and your robot pulled ONE BRICK out of the rice? Man, your life really is sorry. (...) Well, for starters, the event is coming up this weekend. I assume that means you didn't (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I'm going to get myself into trouble. LEGO has got to assume that someone's going to put a wire from 9V onto a sensor port and send voltage in there, so I'm sure it's protected so it doesn't do any harm. I think other people have pointed that (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)


Next Page:  5 more | 10 more | 20 more | 100 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR