Subject:
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Re: Connect Four game issues
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 16 Sep 2003 14:23:57 GMT
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Viewed:
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609 times
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In lugnet.org.ca.rtltoronto, Ralph Hempel wrote:
> But what if we only scan for new pieces? Our bot should be smart enough
> to know what the board looked like on the last move, so it should
> be trivial to find the ONE piece the opponent placed, right?
Not true. This assumes that the opponent (or even YOUR last move) was
successful. What if the gantry gets misaligned and a piece drops to the floor?
You should check for this. Unless of course a rule is created to make you
automatically lose the game if you drop a piece.
That and a bunch of other strategy altering rules will surely be added 1 week
before the competition :)
Mario
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Message has 2 Replies: | | RE: Connect Four game issues
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| (...) Geez that reminds me. Kids being kids, they tended to fiddle with the slider at the bottom of the game board that emptied the playing field. It got so bad that we added a rule that if you accidentally moved the slider and emptied the game (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | RE: Connect Four game issues
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| (...) Put the RCXs in "standard" locations and cover them with a box. (...) But what if we only scan for new pieces? Our bot should be smart enough to know what the board looked like on the last move, so it should be trivial to find the ONE piece (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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