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Subject: 
RE: Connect Four game issues
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Mon, 15 Sep 2003 15:53:26 GMT
Reply-To: 
<RHEMPEL@BMTS.nomorespamCOM>
Viewed: 
541 times
  
I like the idea of using up one sensor port, and one motor port to communicate.
This way, I believe an opponent robot could be replaced with a human and a touch
sensor.  (good for testing)  Also, it would be possible to insert a
"judge/turn-timer" RCX in-line between opponents.  (see below)

I don't like the idea of having to give up a motor port. I only
have 1 RCX. Even one sensor port may be a bit much....

That being said, the location of the RCX is independent of the bot operation,
so maybe it could be in a standard place on the game area the opposing bot
gantry has to touch a lever that preses a button on the opposing RCX?

If IR is an issue, maybe the RCX's could be placed facing each other in an
enclosure that prevents stray IR from messing around.

As far as alternative firmware and non-standard message formats goes,
tough luck. pbForth can send arbitrary messages :-)

Ralph



Message has 1 Reply:
  Re: Connect Four game issues
 
(...) If IR messages are not used, I think you'll have to use one motor port to signal you are done, one way or another. (...) I know BrickOS can also support standard messages. (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: Connect Four game issues
 
(...) I have some questions (because I missed dinner) Assuming this game has been "solved", and it is possible for one to alway win, it seems like more than one game must be played, between "Competitors" These games may take some time, so it may be (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)

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