Subject:
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RE: Connect Four game issues
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 16 Sep 2003 14:31:02 GMT
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Reply-To:
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<rhempel@AVOIDSPAMbmts.com>
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Viewed:
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660 times
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> > But what if we only scan for new pieces? Our bot should be smart enough
> > to know what the board looked like on the last move, so it should
> > be trivial to find the ONE piece the opponent placed, right?
>
>
> Not true. This assumes that the opponent (or even YOUR last move) was
> successful. What if the gantry gets misaligned and a piece drops to the floor?
> You should check for this. Unless of course a rule is created to make you
> automatically lose the game if you drop a piece.
Geez that reminds me. Kids being kids, they tended to fiddle with the
slider at the bottom of the game board that emptied the playing field.
It got so bad that we added a rule that if you accidentally moved the
slider and emptied the game board you would forfeit the game :-)
Dropping a piece is a disadvantage to a player. You bot still only needs
to scan the 7 possible locations. If there is no new piece, then your
opponent did not successfully place a part - which makes it even easier to win!
Dropping a piece is enough of a penalty by itself, unless it fouls
up the opponents robot, in which case you forfeit...
Ralph
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Message is in Reply To:
| | Re: Connect Four game issues
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| (...) Not true. This assumes that the opponent (or even YOUR last move) was successful. What if the gantry gets misaligned and a piece drops to the floor? You should check for this. Unless of course a rule is created to make you automatically lose (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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