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Subject: 
RE: Connect Four game issues
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Tue, 16 Sep 2003 13:00:14 GMT
Reply-To: 
<rhempel@#nospam#bmts.com>
Viewed: 
668 times
  
'Cause you're not doing it right?  I've never used any kind of protocol or error
checking and I've used this in all of my multi RCX robots (and no comments about
the last one...messaging was not the problem)

Put the RCXs in "standard" locations and cover them with a box.

If we say 30 seconds x 30 moves (both of which seem optimistic) thats a 15
minute game. Somebody wake-me up when its over

But what if we only scan for new pieces? Our bot should be smart enough
to know what the board looked like on the last move, so it should
be trivial to find the ONE piece the opponent placed, right?

Ralph



Message has 2 Replies:
  Re: Connect Four game issues
 
(...) That's true enough, but, my question still stands...how long per move, and does anyone with any experience know what the average number of moves per game is. Bruce (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
  Re: Connect Four game issues
 
(...) Not true. This assumes that the opponent (or even YOUR last move) was successful. What if the gantry gets misaligned and a piece drops to the floor? You should check for this. Unless of course a rule is created to make you automatically lose (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: Connect Four game issues
 
(...) 'Cause you're not doing it right? I've never used any kind of protocol or error checking and I've used this in all of my multi RCX robots (and no comments about the last one...messaging was not the problem) (...) True, but, I read that the guy (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)

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