Subject:
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RE: Connect Four game issues
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 16 Sep 2003 13:00:14 GMT
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Reply-To:
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<rhempel@#nospam#bmts.com>
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Viewed:
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668 times
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> 'Cause you're not doing it right? I've never used any kind of protocol or error
> checking and I've used this in all of my multi RCX robots (and no comments about
> the last one...messaging was not the problem)
Put the RCXs in "standard" locations and cover them with a box.
> > If we say 30 seconds x 30 moves (both of which seem optimistic) thats a 15
> minute game. Somebody wake-me up when its over
But what if we only scan for new pieces? Our bot should be smart enough
to know what the board looked like on the last move, so it should
be trivial to find the ONE piece the opponent placed, right?
Ralph
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Message has 2 Replies: | | Re: Connect Four game issues
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| (...) Not true. This assumes that the opponent (or even YOUR last move) was successful. What if the gantry gets misaligned and a piece drops to the floor? You should check for this. Unless of course a rule is created to make you automatically lose (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: Connect Four game issues
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| (...) 'Cause you're not doing it right? I've never used any kind of protocol or error checking and I've used this in all of my multi RCX robots (and no comments about the last one...messaging was not the problem) (...) True, but, I read that the guy (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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