Subject:
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Re: Connect Four game issues
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Mon, 15 Sep 2003 15:16:24 GMT
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Viewed:
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539 times
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In lugnet.org.ca.rtltoronto, Ralph Hempel wrote:
<snip>
> The board is pretty much symetrical from the front and back. I think
> that each bot should stay on one face and side, that way we don't get
> in each other's way...see incredible ASCII art of top view of board here:
>
> XXXXXXXXXXXXXXXXXXXXXXXXXXX
> XXXX
> 0000 [====================] XXXX
> 0000
> 000000000000000000000000000
>
> The O's and X's represent the individual player spaces. Blanks are
> forbidden zones when your robot is not actually playing. to give the
> other guy some space for his part dropping gantry.
<snip>
>
> Ralph (getting interested)
That was the first thing I thought of--if you design your 'bot on a gantry
system, your hopper/dropper would have a home position to the "right" facing the
gameboard. In this fashion, no matter which side you place the 'bot on, the
hopper/dropper for each 'bot would be on opposite ends of the playboard.
As for signals, well, I have no idea.
Dave K
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Message has 1 Reply: | | Re: Connect Four game issues
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| (...) Excellent ideas guys. This is gonna be slick! (...) :) I just had another thought - when we did Project X, we had scoring that included time, as well as accuracy being factors in determining who won. Does anyone think that adding the time (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | RE: Connect Four game issues
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| (...) This works well for the human interface. What about asking that the RCX sends a standard message that is available on the remote control? That takes away one mechanical issue and leaves all sensors and motor ports avaailable. (...) Oh, I was (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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