Subject:
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Re: Connect Four game issues
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 16 Sep 2003 12:54:31 GMT
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Viewed:
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552 times
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In lugnet.org.ca.rtltoronto, Tobbe Arnesson wrote:
>
> > What do you think of this idea.
> >
> > You build a small bridge with a rail track over the top of the game board to a
> > standard. It has a row of 1 x 4 gear racks down either side and you robot is
> > like a small train. You scan the board by probing downwards with a long pole
> > decide what to do and then line up with the relevant column and drop your chip.
>
> Hmmm... rtlToronto has these games to "show and tell" and thus learning new ways
> to build stuff. Or at least that's what they claim :) This way it would be
> pretty limited with all robots looking somewhat alike?
That's a good point. Although I could counter it by saying that in the real
world engineer's are always having to conform to standards that have already
been layed down and fit things to other thing's that have already been built.
>
> Personally I prefer mechanic solutions and problems (there is a reason my main
> group on Lugnet is .technic and not .robotics) and it looks like most rtlToronto
> folks do the same.
>
> With a "train" approach there is only one axis to worry about, apart from
> scanning the board. Sure, it would be simpler that way but not in the spirit of
> things?
Again, you make a good point.
>
> > You then drive across the board into the other robot indicating the end of your
> > turn. You then reverse off the board to your waiting area. The other robot would
> > have been monitoring it's x axis rotation sensor, and when the other robot bumps
> > into it, it know's that it's now it's turn.
>
> And what happens when the 'bot that's parking is moving slower then the one
> that's taking it's turn? :)
You build in a time delay.
>
> Connect four with a twist of sumo? :)
Yes! Let's form a splinter group for Sumo Connect 4 and then when we're done
SUMO JENGA!!!
> So this is what happens when .technic is too slow, we "take over" other folks
> newsgroups :)
I agree. Technic has been boring all year. Probably because I haven't been
releasing any new models :-).
Steve
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Message has 1 Reply: | | Re: Connect Four game issues
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| (...) Well, there still is the standard that connects the 'bots to the game board. (...) What I've read so far indicates that the game will take too long as-is... (...) Interesting. (...) Yeah, the microwalkers we're cute but just don't talk to me (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: Connect Four game issues
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| (...) Hellu! (...) And the same to you! (...) Hmmm... rtlToronto has these games to "show and tell" and thus learning new ways to build stuff. Or at least that's what they claim :) This way it would be pretty limited with all robots looking somewhat (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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