Subject:
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Re: Connect Four game issues
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Mon, 15 Sep 2003 18:49:04 GMT
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Viewed:
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535 times
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> It would be really good if the action of toggling the timer could
> be used to signal the other bot to begin his move.
>
> They don;t need to be the same electrical point, but if we're closing
> a switch for the control lab, why not another one for the other bot?
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> That way you could have a human and a bot each playing against the clock!
>
> Or for that matter, two humans....
Well if we make the interface modular enough, we could have a human
module and a robot module that plugs into the timer block. The human
module could provide a button a person could press to say they have
finished their turn. If two people wanted to play, then you plug a
human module into each side of the timer block.
Derek
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Message has 1 Reply: | | Re: Connect Four game issues
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| (...) Two human modules. Cute :) That's what I figured- a human module is a giant "slapper" wired to a touch switch. I prefer not to use a ControlLab for the arbiter. I agree with Steve-an RCX, or better yet, a Scout. (Two inputs, two outputs, and (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | RE: Connect Four game issues
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| (...) Nice explanation Derek! It would be really good if the action of toggling the timer could be used to signal the other bot to begin his move. They don;t need to be the same electrical point, but if we're closing a switch for the control lab, (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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