Subject:
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Re: Connect Four game issues
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Mon, 15 Sep 2003 19:20:09 GMT
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Viewed:
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565 times
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In lugnet.org.ca.rtltoronto, Iain Hendry wrote:
> I just had another thought - when we did Project X, we had scoring that included
> time, as well as accuracy being factors in determining who won. Does anyone
> think that adding the time element to this might be benefecial? Or might that
> get too complicated?
I agree 100% I really think we should implement something other than win/lose
scoring here. There should be a bonus for speed. I get the feeling that
eventually people will get their programs working so well that they are nearly
unbeatable. The solution is out there, and I'm sure the computer guys will
figure out how to cram it into the RXC. If it comes down to who starts first,
isn't that just dumb? So if a fast, slick robot has an equal number of wins as a
slow, clunky robot, then I would vote for the fast one. So the score is not
simply 0,1 or 2, but somehow works in a bonus for time. This helps to balance
out the mechanics and software a bit.
> My thought was this - if we just score on who wins the Connect 4 game, the focus
> is more on the software. Project X focused on software and hardware, because
> the software had to be clever, and the machine had to be fast.
> With the Connect 4 game, it could be sort of like chess - where those guys slap
> the timer (however that works). Have someone starting and stoping a stopwatch
> every time a robot says "Clear, I'm done, your move" and factor that into the
> score. Then again, complex scoring methods have caused headaches in the past...
No, I don't think this would be too complex. Maybe whichever robot takes the
least overall time gets a time bonus at the end. I thought the scoring system
for project X worked out quite well. You didn't have crappy robots tying with
good ones. (not sure where that has happened before :) I think we should try
something like this.
Rob
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Message is in Reply To:
| | Re: Connect Four game issues
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| (...) Excellent ideas guys. This is gonna be slick! (...) :) I just had another thought - when we did Project X, we had scoring that included time, as well as accuracy being factors in determining who won. Does anyone think that adding the time (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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