Subject:
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RE: Connect Four game issues
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Mon, 15 Sep 2003 18:38:32 GMT
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Reply-To:
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<rhempel@bmts.+ihatespam+com>
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Viewed:
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537 times
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> I would be willing to build a timer robot out of a control lab and a
> laptop for this game. It would plug in between the two robots and
> detect the passing of turn and keep track of the time each robot is
> spending on their move.
>
> If we design our interface between the to robots correctly the use of
> the timer could be optional, we could just drop in a pass through block
> when the timer is not needed. It could very easily be a passive device.
Nice explanation Derek!
It would be really good if the action of toggling the timer could
be used to signal the other bot to begin his move.
They don;t need to be the same electrical point, but if we're closing
a switch for the control lab, why not another one for the other bot?
That way you could have a human and a bot each playing against the clock!
Or for that matter, two humans....
Ralph
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Message has 1 Reply: | | Re: Connect Four game issues
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| (...) Well if we make the interface modular enough, we could have a human module and a robot module that plugs into the timer block. The human module could provide a button a person could press to say they have finished their turn. If two people (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: Connect Four game issues
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| (...) This is my problem with this game as discussed so far. There is a minimum mechanical requirement to participate, but no advantage to going beyond this. If your robot can drop the chips into the slots, and read the board you're set. It's all (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
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