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Subject: 
Re: Connect Four game issues
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Mon, 15 Sep 2003 18:53:51 GMT
Viewed: 
556 times
  
In lugnet.org.ca.rtltoronto, Derek Raycraft wrote:
It would be really good if the action of toggling the timer could
be used to signal the other bot to begin his move.

They don;t need to be the same electrical point, but if we're closing
a switch for the control lab, why not another one for the other bot?

That way you could have a human and a bot each playing against the clock!

Or for that matter, two humans....

Well if we make the interface modular enough, we could have a human
module and a robot module that plugs into the timer block.  The human
module could provide a button a person could press to say they have
finished their turn.  If two people wanted to play, then you plug a
human module into each side of the timer block.

Two human modules.  Cute :)

That's what I figured- a human module is a giant "slapper" wired to a touch
switch.

I prefer not to use a ControlLab for the arbiter.  I agree with Steve-an RCX, or
better yet, a Scout.  (Two inputs, two outputs, and relatively disposable)

However, a ControlLab and PC software allows for a large visual display which
some might find nifty should the library have  a projector.

Calum



Message has 1 Reply:
  RE: Connect Four game issues
 
(...) Except running more than one game in parallel is awkward.... Oh, I forgot, you guys bought a lot of them without asking me if I wanted one :-) Ralph (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: Connect Four game issues
 
(...) Well if we make the interface modular enough, we could have a human module and a robot module that plugs into the timer block. The human module could provide a button a person could press to say they have finished their turn. If two people (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)

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