Subject:
|
Re: Connect Four game issues
|
Newsgroups:
|
lugnet.org.ca.rtltoronto
|
Date:
|
Mon, 15 Sep 2003 18:53:51 GMT
|
Viewed:
|
615 times
|
| |
| |
In lugnet.org.ca.rtltoronto, Derek Raycraft wrote:
> > It would be really good if the action of toggling the timer could
> > be used to signal the other bot to begin his move.
> >
> > They don;t need to be the same electrical point, but if we're closing
> > a switch for the control lab, why not another one for the other bot?
> >
> > That way you could have a human and a bot each playing against the clock!
> >
> > Or for that matter, two humans....
>
> Well if we make the interface modular enough, we could have a human
> module and a robot module that plugs into the timer block. The human
> module could provide a button a person could press to say they have
> finished their turn. If two people wanted to play, then you plug a
> human module into each side of the timer block.
Two human modules. Cute :)
That's what I figured- a human module is a giant "slapper" wired to a touch
switch.
I prefer not to use a ControlLab for the arbiter. I agree with Steve-an RCX, or
better yet, a Scout. (Two inputs, two outputs, and relatively disposable)
However, a ControlLab and PC software allows for a large visual display which
some might find nifty should the library have a projector.
Calum
|
|
Message has 1 Reply:
Message is in Reply To:
| | Re: Connect Four game issues
|
| (...) Well if we make the interface modular enough, we could have a human module and a robot module that plugs into the timer block. The human module could provide a button a person could press to say they have finished their turn. If two people (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
|
72 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|