To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.ca.rtltorontoOpen lugnet.org.ca.rtltoronto in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / Canada / rtlToronto / 9223
9222  |  9224
Subject: 
Re: Connect Four game issues
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Tue, 16 Sep 2003 15:50:06 GMT
Viewed: 
630 times
  
From experience, we only ever placed 10 to 15 pieces each before the game was
determined, so 20 to 30 moves. At 30 seconds per move....that IS a long game.
At 10 seconds per move it's a lot faster.

Hmmm, what about Vision Command? :-)


Vison Command!

If your going to use IR why not just send the column number as well?

'Dear opposing RCX. I dropped my chip down column number X, your turn.'


If your going to do that, then why bother having the board at all.  We
could just point to RCXs at each other.

Derek



Message has 1 Reply:
  Re: Connect Four game issues
 
(...) no THAT'S a neat idea for the mock game? cause really we can all build a project X robot. (except for those few people who have NOT built a project X robot) so why bother with the hardware. we could have a trial game of software or even some (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: Connect Four game issues
 
(...) Vison Command! If your going to use IR why not just send the column number as well? 'Dear opposing RCX. I dropped my chip down column number X, your turn.' Steve (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)

72 Messages in This Thread:






















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR