Subject:
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Re: Connect Four game issues
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 16 Sep 2003 13:59:39 GMT
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Viewed:
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502 times
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> > Hmmm... rtlToronto has these games to "show and tell" and thus learning new ways
> > to build stuff. Or at least that's what they claim :) This way it would be
> > pretty limited with all robots looking somewhat alike?
>
> That's a good point. Although I could counter it by saying that in the real
> world engineer's are always having to conform to standards that have already
> been layed down and fit things to other thing's that have already been built.
Well, there still is the standard that connects the 'bots to the game board.
> > And what happens when the 'bot that's parking is moving slower then the one
> > that's taking it's turn? :)
>
> You build in a time delay.
What I've read so far indicates that the game will take too long as-is...
> > Connect four with a twist of sumo? :)
>
> Yes! Let's form a splinter group for Sumo Connect 4 and then when we're done
>
> SUMO JENGA!!!
Interesting.
> > So this is what happens when .technic is too slow, we "take over" other folks
> > newsgroups :)
>
> I agree. Technic has been boring all year. Probably because I haven't been
> releasing any new models :-).
Yeah, the microwalkers we're cute but just don't talk to me in the same way a
complex machine that actually look good.
I have not been building much this summer (if stamina and muscles don't count)
but hope to get back to the brick soon. I'm sorting, sorting and sorting...
/Tobbe
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Message is in Reply To:
| | Re: Connect Four game issues
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| (...) That's a good point. Although I could counter it by saying that in the real world engineer's are always having to conform to standards that have already been layed down and fit things to other thing's that have already been built. (...) Again, (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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