To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.ca.rtltorontoOpen lugnet.org.ca.rtltoronto in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / Canada / rtlToronto / 9234
9233  |  9235
Subject: 
Modular Connect 4 robots?
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Tue, 16 Sep 2003 22:18:35 GMT
Viewed: 
460 times
  
Hey guys,

I had an idea.  What if people built their robots in a modular fashion?

There's always a mechanism RCX and a logic RCX.  The logic RCX runs the game
engine and tells the mechanism brick what todo.  Everything is functionalized
into "Drop at Column N", "I'm done dropping" and "Scan the Board" and "Here's
the board bitmap".

That way good hardware guys can do what they do best, run with the most basic of
logic engines, and meet up with good software people, who may have a killer game
engine but not have the skills or pieces to build the mechanisms.

That would also allow very obvious judgements of how important hardware or
software is to the game at hand.

Calum
PS-Far offtopic, this reminds me of comparisons of early DV formats against Betacam SP or other analog formats.   People would shoot 1CCD MiniDV camcorders against 3CCD Betacam rigs and wonder why there was a quality difference.  It wasn't until someone shot with a JVC KY-D29 camera head with BR-DV10 DV back AND a Betacam, SVHS and DigitalS backs that could they make real judgements on the format quality.  (I think the conclusion was that DV tape has similar but not the same luminance/resolution and that SP still had far greater colour quality, while DigitalS/D9 blows both away.)



Message has 4 Replies:
  Re: Modular Connect 4 robots?
 
(...) Gee...I wonder why we don't do that for every game? Oh, I remember, we’re strongly independent and we encourage innovative and unique solutions to a problem. How many times have you argued that exact point? (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
  Re: Modular Connect 4 robots?
 
(...) <snip> I like that idea Calum.... I know I'd be one of the hardware guys: at this point I haven't a clue as to how to program the bot. So basically, you're suggesting forming teams.... do-able methinks. I would love to learn how to program (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
  Re: Modular Connect 4 robots?
 
(...) hey Calum, are you there?? (shrug) oh well I'll just talk anyway. Calum, why don't we just ask everyone to make the robot using only RED bricks. ---...---end silliness---...--- the modular robot just MIGHT happen. But that's something that (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)
  Re: Modular Connect 4 robots?
 
(...) It's an interseting idea - but by disconnecting the logic RCX and the mechanism RCX, you're makeing some cool optimizations unavailable. That said, it could be cool to try different software/mechanism options, or even score the different (...) (21 years ago, 17-Sep-03, to lugnet.org.ca.rtltoronto)

14 Messages in This Thread:






Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR