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 Castle / Castle Organizations / Castle World / *621 (-100)
  Re: Improv-ed Medieval BrikWars
 
(...) of (...) idea (...) said (...) play (...) off (...) :) It might be neat if it were based on the CastleWorld map. Brikwar events could be scheduled, using a specified location on the map to determine who would be involved, what territory could (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) *eyes his maybe 300 minfig total across all themes* "um.... RUN AWAY! RUN AWAY!" But seriously - What about a bonus/modifier for a smaller, leaner, more highly trained band of Merc's.... I mean.. my history is weak and it's been ages since I (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Alliances with other armies, of course! (And I think you mean Dan Siskind) (...) Well, I was all ready for a BrikWars at the Brickfest... but no one was up for it, really. :-( Are you gonna be there next yeat, Pawel? (...) I don't think I know (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I think another issues that arose is that people with huge armies (Dan Whatshisname:), James Aldrich(1)) would then have an unfair advantage over those that haven't complied 500-1000 troops. So how do you settle that? About gaming - I would (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I think it was an interesting experiment...I have always enjoyed reading Richard Parsons brikwars updates, as well as the various space and castle NELUG brickwars descriptions. I like seeing the pics+models that result from a (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: minor update
 
(...) First, I must say that you have backlit and focused your photos well. You have captured your subject matter and the vibrance of Leo colors well. Some people may not realize hw hard it is to get the lighting just right for tight minifig shots. (...) (24 years ago, 26-Nov-00, to lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Actually, there was a lot of discussion about this when the idea of CW was still young... Several people WANTED to stage battles based on the number of troops they had, storm other people's castles and fortresses, etc. The idea is pretty much (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I don't see how CW would be 'damaged' if some of its members decided to let a chapter or two of their respective stories be determined or influenced by the events that occur within a wargame... of course, they would have to be careful about (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  minor update
 
Hey everybody, I have a couple of minor updates on my CW stuff. First I've revised the bios for three of my characters adding some more information and pictures of major events in their life. I tried to really convey as much as I could with the (...) (24 years ago, 26-Nov-00, to lugnet.castle.org.cw)
 
  Re: Theme crossovers (Re: Airships (Re: Magic/Majick section of CW))
 
John Radtke wrote in message ... (...) My (...) and (...) source. (...) In the anime[1] called "The Vision Of Escaflowne", which deals with a fantasy world, air travel is (mostly) done using "floating stones" of various sizes (mostly house-sized, I (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw, lugnet.space)
 
  Re: Magic/Majick section of CW
 
(...) all (...) I'm (...) A special effects area would still be usefull since not all special effects need to be magical. I'd certainly like to see spells indexed somewhere, but I guess one's interest in them varies depending on whether one wants (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw)
 
  Re: Airships (Re: Magic/Majick section of CW)
 
(...) The crystals is my realm are what power my airships. The crystals are coupled with Xeshtal's magic to make them function properly. The crystals still hold powers of their own, though. The magic just makes them more powerful. (...) I've thought (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw)
 
  Re: Airships (Re: Magic/Majick section of CW)
 
(...) What if it was a highly advanced civilzation that has degraded back down to medieval technology? This could explain amplification crystals in a world full of castles and knights. These would also be hard to find or desirable because they (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
 
  Re: Magic/Majick section of CW
 
(...) Hmm... maybe: - Weapons - Items (non-weapon generic things-- like a mirror or magic portal or something) And as for magical items, each character/item/weapo...re/vehicle could be marked as magical... hence if you looked up "magic" you could (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
 
  Theme crossovers (Re: Airships (Re: Magic/Majick section of CW))
 
(...) <snip other details> (...) I'll be amazed if you haven't read any of Marion Zimmer Bradley's Darkover novels because some of your ideas parallel hers. There are a couple dozen books covering the long history of the planet Darkover - basically (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw, lugnet.space)
 
  Re: Airships (Re: Magic/Majick section of CW)
 
(...) the (...) crystals (...) I've seen the whole Escaflowne series, and it does a great job of mixing air-vehicles with medieval battle. In Escaflowne, there are two kinds of flight. The flying mechas get their energy from dragon hearts (a (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
 
  Re: Magic/Majick section of CW
 
(...) I think a weapons section would be great. Perhaps instead of a "magic" section, we can title it "special effects" since I think that is what Wilson was really trying to have a place for. Of course narative detail is always nice on anything (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
 
  Re: Magic/Majick section of CW
 
(...) Hmm... not to be the sour banana, but I dunno if I'd include a magic section if it's gonna be for spells etc... I guess my problem with that is that it starts to make it as if CW is more of a gaming environment rather than a MOC showcase (...) (24 years ago, 15-Nov-00, to lugnet.castle.org, lugnet.castle.org.cw)
 
  Re: Airships (Re: Magic/Majick section of CW)
 
(...) Your crystal idea sounds alot like the way that mecha and airships work in the world of the Japanese anime Escaflowne. In it, dragon hearts (or something like that, I've only watched one episode), which are what allow dragons to fly, can be (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
 
  Airships (Re: Magic/Majick section of CW)
 
(...) My problem is how to justify the existence and operation of airships. As first I thought "Magic!", but that doesn't really do the concept justice. My next thought was that each airship has to have crystals (found in the AQ and RR sets) which (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
 
  Re: Magic/Majick section of CW
 
(...) Sounds like a good idea to me. FUT: lugnet.castle.org.cw Frank (24 years ago, 15-Nov-00, to lugnet.castle.org, lugnet.castle.org.cw)
 
  Re: www.castle-world.org !!!
 
(...) Totally awesome!! I know, I know, me-2s are not welcome, but I can't just not show my enthusiasm on this one. ;-) I'm really glad this is finally happening! Call me corny, but I gotta say thanks to everyone who was ever involved in CW, with (...) (24 years ago, 14-Nov-00, to lugnet.castle.org.cw)
 
  www.castle-world.org !!!
 
We now have a domain name thanks to Dave Eaton! Update your links if you'd like =). (URL) is registered and if you type it in it will take you to (URL) until the automated site goes live (whenever that may be). Thank you Dave! =) ~~~...~~~ In other (...) (24 years ago, 14-Nov-00, to lugnet.castle.org.cw, lugnet.castle, lugnet.announce, lugnet.general) !! 
 
  Re: The taking of Eladar
 
Great story so far Dan! I can't wait to hear the rest of it. Are you planning on taking pictures for it? I feel that pictures enhance the story greatly. Speaking of which, I am trying to get another story done pretty soon here. Maybe these stories (...) (24 years ago, 14-Nov-00, to lugnet.castle.org.cw)
 
  The taking of Eladar
 
I have noticed that CW is kind of dull lately, so I am posting a story I am working on. LMKWYT On the 29th day of the third month of the 8th year of king Edward Alnwick, the war of Darkness began. The day started as a cold and sunny day. The first (...) (24 years ago, 13-Nov-00, to lugnet.castle.org.cw)
 
  Re: The future of Space Station and other links
 
Eric, Thats strange. It shouldn't be. It works on my computer. Maybe this (...) (24 years ago, 5-Nov-00, to lugnet.space, lugnet.castle.org.cw)
 
  Re: The future of Space Station and other links
 
(...) Rick- the photopoint album is still password-protected. -Erik (24 years ago, 5-Nov-00, to lugnet.space, lugnet.castle.org.cw)
 
  Re: The future of Space Station and other links
 
OK. How about: (URL) my first station is on my space creations album at: (URL) info: (URL) are what "castles" will look like in the year 3000 IMO instead of the 12th century. No offense to the castle purists, just a new perspective. (...) (24 years ago, 5-Nov-00, to lugnet.space, lugnet.castle.org.cw)
 
  Re: The future of Space Station and other links
 
(...) Define "space station" ... :) And could you explain the "Castle 3000" a little more? I like the thinking (I'm planning on having parallel world in the past as well as in the future [1]), but I want to hear some more from you and others ... ;) (...) (24 years ago, 5-Nov-00, to lugnet.space, lugnet.castle.org.cw)
 
  Re: Chris' figs
 
I think the black sword is from set 6041, (the armor shop). Its also the set that comes with the nice crusaders/lion flag. Very nice set. Steve (...) (24 years ago, 4-Nov-00, to lugnet.castle, lugnet.castle.org.cw)
 
  Re: Chris' figs
 
(...) I forget which set now, and im too lazy to look it up, but if you want a black sword, traveling back in time 15 years would help... --Anthony (24 years ago, 4-Nov-00, to lugnet.castle, lugnet.castle.org.cw)
 
  Re: Chris' figs
 
(...) If that's a real one what set could I get it in???...??? -Jonathan (24 years ago, 4-Nov-00, to lugnet.castle, lugnet.castle.org.cw)
 
  Re: Chris' figs
 
(...) Just one note sweetie...that's not a fake black sword, that's the real McCoy. ;-) -Chris (24 years ago, 4-Nov-00, to lugnet.castle, lugnet.castle.org.cw)
 
  Chris' figs
 
Hey guys, While Chris was here, he showed me some of his minifigs that he brought along. I thought they were too good to pass, and decided to take pics of them... (URL) follow: (URL) holding an angel of death minifig, inspired by Richard Marchetti. (...) (24 years ago, 4-Nov-00, to lugnet.castle, lugnet.castle.org.cw)  
 
  Re: Request for collaberation. :)
 
(...) LOL! Don'tcha worry, I'm raytracing as fast as my PII 400MHZ processer will allow me to. Some stats about the raytracing time: Takes 18 minutes and 50 seconds for the pre-raytrace calculations (Bounding slabs, parsing) to get half-way done. :) (...) (24 years ago, 3-Nov-00, to lugnet.castle.org.cw)
 
  Re: Request for collaberation. :)
 
(...) Hey Mark! yup...your'e the right Mark. The reference to your name was in response to the large DAT file comment I made. I'm sure you know about waiting 10 minutes for a DAT file to open with that monsterous LCAD Castle you are working on. We (...) (24 years ago, 3-Nov-00, to lugnet.castle.org.cw)
 
  Re: Request for collaberation. :)
 
(...) Yep, I'm here! :) How did you guess? And am I the correct Mark Nelson? -- Mark (24 years ago, 3-Nov-00, to lugnet.castle.org.cw)
 
  Re: Request for collaberation. :)
 
(...) I wasn't planning on doing this as a .dat file, no. I'm not great at visualizing 2D-->3D, and my CAD attempts to date have mostly been lame. I was planning on this being a "real" project. Some more guidelines that I've been turning around in (...) (24 years ago, 2-Nov-00, to lugnet.castle.org.cw)
 
  Re: Request for collaberation. :)
 
I'll add my 2 cents for the heck of it. If we were to hand around a .DAT file, I'm hoping that everyone has a 700mhz PII or faster to open and edit the .DAT file/s. I'm sure other's can attest to the fact some of these .DAT files take forever to (...) (24 years ago, 2-Nov-00, to lugnet.castle.org.cw)
 
  Re: Request for collaberation. :)
 
Well, I hate to see a great idea met with (almost complete) silence. So I just want to add my bit in here... I think this is a great idea! I'm kind of new to using the various CAD software, but I'd love to take a try at this. :-) Hmmm. Reading the (...) (24 years ago, 2-Nov-00, to lugnet.castle.org.cw)
 
  Re: Request for collaberation. :)
 
(...) This really does sound like the perfect sort of project for Castle World and I wish you good luck with it! It's the perfect opportunity to be involved with the whole shared world aspect of the site. I hope people take you up on this offer. I (...) (24 years ago, 2-Nov-00, to lugnet.castle.org.cw)
 
  Finished pics of Valkayria
 
I was looking through Frank's list yesterday (great list, by the way) and saw my castle listed there. It was then that I realized you guys hadn't seen the whole castle after its completion. Sure, there were a few close-ups in Siege of Valkayria, but (...) (24 years ago, 2-Nov-00, to lugnet.castle.org.cw)
 
  Request for collaberation. :)
 
I'm going to start a project in the next couple weeks. An ambitious project, that will span generations! (well, minifig generations, anyway) I want to make a big castle, but I don't want to do anything boring and ordinary like planning it, or just (...) (24 years ago, 2-Nov-00, to lugnet.castle.org.cw)
 
  Re: Cool stuff on CW main page
 
(...) I don't think it's Geocities specifically, I've noticed that problem on occaision with Netscape at home. (4.5.something) It seems to happen most predictably when a site is slow to respond, and I get frustrated and click the link several times, (...) (24 years ago, 1-Nov-00, to lugnet.castle.org.cw)
 
  Re: Cool stuff on CW main page
 
(...) pirate sailed by... Arr! Sean, The appreciative Pirate (24 years ago, 1-Nov-00, to lugnet.castle.org.cw)
 
  Re: Cool stuff on CW main page
 
Hmmm. Weird. This doesn't seem to happen with IE. (i'd give an equivalent rant to yours on geocities to Netscape <grin>, but I don't want to start a debate. ;-) As for the free sites - you're right, they aren't amazing, but for some of us, that's (...) (24 years ago, 1-Nov-00, to lugnet.castle.org.cw)
 
  Re: Cool stuff on CW main page
 
I'm not sure what's going on, but when I visit the CW site, after viewing a few pages, my Netscape mostly locks up. It stops responding to normal mouse clicks on links (but you can use the menus or right click). To get it to go again, I have to exit (...) (24 years ago, 1-Nov-00, to lugnet.castle.org.cw)
 
  Re: Cool stuff on CW main page
 
(...) Thanks! =) I was going to post about it but I got sidetracked today =). Everything that was on the original site is now on the temp site (with the exception of some creatures, which I'll be adding tonight probably). There are new links (...) (24 years ago, 31-Oct-00, to lugnet.castle.org.cw)  
 
  Cool stuff on CW main page
 
Well, Nathan isn't posting anything about it, so I will. ;-) (URL) job, Nathan - I really like those pictures that show up. Plus, the balladeer pages have been changed - not sure how long that's been around, but it's cool! Kudos, man! -Shiri (24 years ago, 31-Oct-00, to lugnet.castle.org.cw)
 
  Re: Ninja page update (not mine :-)
 
(...) I have been working on processing all the Lugnet messages in the themes I'm interested in and updating my links pages. I've only got some 2400 Castle messages to process... I need to be more pro-active in adding links to my link pages the (...) (24 years ago, 9-Oct-00, to lugnet.castle, lugnet.castle.org.cw)
 
  spy report (out-of-character info ;-)
 
Some time ago, someone discovered one of the little "surprises" that I had posted within my CastleWorld pages ("(URL) specifically, hints as to the background/origin of two of my CW characters ("(URL) "(URL) Well, there's some more info available (...) (24 years ago, 7-Oct-00, to lugnet.castle.org.cw)
 
  Re: Ninja page update (not mine :-)
 
(...) Frank wins the prize !!!! =8^) I always wondered if anyone was checking back... I have actually been updating my webpage for the past few weeks with new "chapters" of my story...I didn't want to announce it officially due to some grammatical (...) (24 years ago, 6-Oct-00, to lugnet.castle, lugnet.castle.org.cw)
 
  Re: Little CW update
 
(...) Added 4 new characters from Leah Cardaci- (URL) added a link to her cool house for Honora and Noble. =) Ye Olde "Temp" Castle World Webmaster, ~Nathan =) www.geocities.com/ca...orld_temp/ (24 years ago, 5-Oct-00, to lugnet.castle.org.cw)
 
  Re: A suggestion... (Re: A General Question About CW)
 
(...) Off Topic... HEAR! HEAR! My Zelda quest has YET to end. I'm fighting, hacking and slashing my way through ALL of these damned games, and I've yet to win a single one. My Super Nintendo is overheating with me hacking away at Ganondorf's tower, (...) (24 years ago, 4-Oct-00, to lugnet.castle.org.cw)
 
  Re: Welcome to the Wild Forest
 
(...) new. (...) Thank You :-) (...) Yes, those are mushrooms. The "flowers" on the water-type plants have an almost Scala like look, but turned out better than expected. (...) I had hoped to do a tan structure like that for quite some time, but I (...) (24 years ago, 4-Oct-00, to lugnet.castle.org.cw)
 
  Re: A suggestion... (Re: A General Question About CW)
 
John Robert-Blaze Kanehl <johnNYblaze44@webtv.net> wrote in message news:G1vspE.3r8@lugnet.com... (...) The (...) nice (...) etc), (...) without (...) that (...) ideas... (...) would (...) to (...) Expanding on your idea, a simple church (of some (...) (24 years ago, 4-Oct-00, to lugnet.castle.org.cw)
 
  Re: A suggestion... (Re: A General Question About CW)
 
(...) I gess a couple of my points got buried in the first part of the post....I didn't know if I would lose context by editing my comments and kyle's ideas... My point in brief: I propose that each CW balladeer have an "embassy", a signature (...) (24 years ago, 4-Oct-00, to lugnet.castle.org.cw)
 
  Re: A suggestion... (Re: A General Question About CW)
 
(...) That *is* an awesome idea... question is... how would you pull it off. It would be tough, unless someone with a heckload of bricks is willing to duplicate people's buildings, to set up and actual town like that; and as nice as it would be to (...) (24 years ago, 4-Oct-00, to lugnet.castle.org.cw)
 
  A suggestion... (Re: A General Question About CW)
 
I figured I would revive this discussion as it regards Castleworld and The idea of a capital, vortex commonplace, etc. I still like the embassy idea...i'm a stubborn son of a brick = ) (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Re: Welcome to the Wild Forest
 
Oh, Leah!! I wish you were sitting right next to me as I was looking through your pages. I was muttering "awesome.... AWEsome!" ....seriously!! Gawd, you've got some great stuff goin' on there. I *loved* Honora and Noble's home - I totally gawked (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Re: Welcome to the Wild Forest
 
(...) Wow Leah! That is an excellently depicted community. I love how you get a real sense of the group through the descriptions of the individuals. What a fabulous set up for story telling. I also really like the Forester structures you put up. (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
(...) page: (...) Oh, I remember it all right... and then there was the page with the left-hand frame, before the one with the top one... huh... that sure was a long time ago! (...) <smile> true, true. It would be *so* nice to be able to have, say, (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Re: Gathering Place....opinions
 
(...) How about all of the above? Make the gathering place a large enough space that it could have several buildings - or a large enough building that it could have several rooms & open spaces. That way, people could script character interactions in (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Gathering Place....opinions
 
Just wondering; all the members of Castle World (and hopeful future members too!)... For the central point (gathering place), if it's decided that's what we'll do, who would want this place to be large and elaborate, and who would want something (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Re: Welcome to the Wild Forest
 
(...) I really like your update! Economy of words and pictures that conveys so much...(there is elegance in simplicity) I like the mushroom? gathering pic and the use of Naboo swamp plants in a way I never thought of outside the cottage. The (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
(...) A little history here: In the beginning, Castle World was simply a surrogate for the fact that all of us live so far apart and can't combine our creations and make a single awesome community. I was meant to be a virual community and place for (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Re: Welcome to the Wild Forest
 
Leah Great website. I always enjoy seeing Forestmen themed realms as that is one of the themes that I still collect. The different factions seem to have very interesting backgrounds and personalities. I also like the structures such as the Council (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Welcome to the Wild Forest
 
Good Morning everybody :-) I’ve created a .FTX page for a part of my realm called the Wild Forest at: (URL) few of the bios are the same as ones already on CW, but most of them are new. Please, LMKWYT -L (24 years ago, 3-Oct-00, to lugnet.castle.org.cw) ! 
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
<big big snip> Wow! That's what I get for sitting in the lurch for a while and lurking, huh? ;-) I gotta say some great ideas about Castle World were raised here, both in this post, the replies to it, and the one it replied to. I honestly don't know (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
In lugnet.castle.org.cw, Matt Brooks writes: <<Matt's idea on realm placement snipped>> (...) I agree. There are people who like the idea of the map and the interactivity that it provides. There are also people who would prefer creating their own (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
(...) issues. (...) Not to be a stick in the mud, but here's another thing to take into account. I've always considered my realm to be set in the past relative to all the others. After all, there are things that have/will happen in my realm that if (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
(...) Ah! Yes! This is exactly what I think Castle World should do, too! (Although I'm hardly an isolationist; I sure hope that's not the impression I gave. I want to interact with other balladeers as much as anybody!) It seems to me that this way, (...) (24 years ago, 3-Oct-00, to lugnet.castle.org.cw)
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
(...) Being a long-time Magic afficionado, this is the most appealing aspect of realm placement to me. It's not very confusing, unless you want it to be, nor is it too terribly difficult to understand. This also allows (to address a subsequent point (...) (24 years ago, 2-Oct-00, to lugnet.castle.org.cw)
 
  Re: Little CW update
 
(...) keep forgetting to write it down will have it handy :-) (...) You know, that's a really good idea. =) Maybe we could get Todd to add the link to the "Temp" Castle World site on the Castle World newsgroup page at (URL) . That would be a big (...) (24 years ago, 2-Oct-00, to lugnet.castle.org.cw)
 
  Re: Little CW update
 
(...) ...U should add a link to the CW website in your sig line so those of us who keep forgetting to write it down will have it handy :-) -- ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) Journeys (...) (24 years ago, 2-Oct-00, to lugnet.castle.org.cw)
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
(...) While "separate worlds" reduces the friction, it also reduces the interraction. There is a lot of benefit to having strong interrations between peoples creations. The important thing is to allow each participant to work with the other (...) (24 years ago, 2-Oct-00, to lugnet.castle.org.cw)
 
  Re: Little CW update
 
(...) Added Stephen F Roberts to the members page and a link to Frank Filz's new castle site. Also added or changed lots of other little things here and there and what not =). Sorry I'm not that descriptive right now, I'm getting over being deathly (...) (24 years ago, 2-Oct-00, to lugnet.castle.org.cw)
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
(...) CW is a wonderful idea but the map seems to raise an awful lot of issues. It seems to me that a "Magic: the Gathering" approach would be easier to implement and cause less confusion. The Magic card game is built around many worlds (planes) (...) (24 years ago, 30-Sep-00, to lugnet.castle.org.cw)
 
  Re: My first Castle MOC - web page
 
Frank Filz <ffilz@mindspring.com> wrote in message news:39D4C8BD.102F@m...ing.com... (...) I like your cave idea, and plans. It will look great with additional height. Also, those Chewie's look great! I haven't even seen them that closely (Stupid (...) (24 years ago, 30-Sep-00, to lugnet.castle, lugnet.build, lugnet.build.minifigs, lugnet.castle.org.cw)
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
(...) See, that's what I thought. In fact, I kind of took that for granted until I heard some of the talk about the map, which made me wonder. (I'm coming to this kind of late.) Anyway, the folks running Castle World have made it pretty clear that (...) (24 years ago, 30-Sep-00, to lugnet.castle.org.cw)
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
(...) Dear, dear, no, no way! *You* decide what goes in your part of the "map". Look, I don't know it all, nor do I presure to. The map issues are not entirely resolved. What I know comes from little tidbits of info Craigo has told me. And I know (...) (24 years ago, 30-Sep-00, to lugnet.castle.org.cw)
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
(...) My question is, why must Castle World have any set map? If I want to have a lake, a mountain, and a forest in my realm, am I going to be prevented from doing so because my particular grid squares don't contain those environments? It seems to (...) (24 years ago, 29-Sep-00, to lugnet.castle.org.cw)
 
  Re: Little CW update
 
(...) Thank you for adding my stuff so promptly. I'm very happy to finally be involved in Castle World! Rick Kurtzuba (24 years ago, 29-Sep-00, to lugnet.castle.org.cw)
 
  Re: My first Castle MOC - web page
 
(...) You slacker! Why don't you have more done? ... and don't give me this "I have a life" excuse. I'm not buying it ;) All this aside - the castle is very cool and detailed. I can see how your attention to detail is really showing in yourbridge (...) (24 years ago, 29-Sep-00, to lugnet.castle, lugnet.build, lugnet.build.minifigs, lugnet.castle.org.cw)
 
  My first Castle MOC - web page
 
Ok, my big huge castle in progress now has a web page: (URL) isn't any new progress on the actual castle since August though. (24 years ago, 29-Sep-00, to lugnet.announce, lugnet.castle, lugnet.build, lugnet.build.minifigs, lugnet.castle.org.cw) ! 
 
  Re: NINJADA: A small update
 
In lugnet.castle.org.cw, John Robert Blaze Kanehl writes: Since recent attempts at posting viable links have failed...I am continuing an old thread: (...) Basically some new characters and an elongated narrative... I am quite pleased with the Arab (...) (24 years ago, 28-Sep-00, to lugnet.castle.org.cw)  
 
  Re: Siege of Valkayria
 
(...) Thanks Shiri! (...) Ya, I had a lot of fun editing the pictures for this story. My favorites are the one where the soldiers are looking over the edge of the cliff and the one with the airship next to the castle. (...) Heh heh, you'll find out (...) (24 years ago, 28-Sep-00, to lugnet.castle.org.cw)
 
  Re: Siege of Valkayria
 
(...) I gotta say - awesome work! Pawel's said so much already, and I gotta agree with most of it, he hasn't left much for me to say... I really liked the death scenes <grin> just because you managed to portray them really well. It's extremely hard (...) (24 years ago, 27-Sep-00, to lugnet.castle.org.cw)
 
  Re: Siege of Valkayria
 
(...) here (...) grahpics? Hmmm, let's see. I use Photoshop and put the ship on the clouds and then I airbrushed some other clouds in front of it. (...) Right. A Sony Digital Mavica FD88. (...) Yeah, I could see that in some of you're stories :) (...) (24 years ago, 26-Sep-00, to lugnet.castle.org.cw)
 
  Re: Chapter 11 of the Verneer Chronicles
 
(...) Wow! Amazing! That dragon really comes to life in the story, and shows your excellent skills at LEgo photography. I love the blending in of the background sky to truly give the feel of a deserted ruin in the desert. Truly fabulous!!!! Pawel, (...) (24 years ago, 26-Sep-00, to lugnet.castle.org.cw)
 
  Re: Little CW update
 
(...) Chris Thanks for the link. My computer crashed recently and I lost all my "favorites" area. It's good to finally be a member of the castle world community. Thanks again. Andy (24 years ago, 26-Sep-00, to lugnet.castle.org.cw)
 
  Re: CW Questions (Was: A thought about some CW issues that may emanate.)
 
(...) I really gotta go to school, but I'll try to be brief ;-) (...) No. (...) Yep. (...) Not entirely. The rules are mainly to have fun, and then there's the golden rule of Creativity, Cooperation and ... something... I always forget the last C. (...) (24 years ago, 26-Sep-00, to lugnet.castle.org.cw)
 
  CW Questions (Was: A thought about some CW issues that may emanate.)
 
Shiri Dori <shirid@hotmail.com> wrote in message news:G1GvFy.10s@lugnet.com... (...) who (...) is (...) system: (...) go (...) unclaimed (...) It does, but your answer leads me to lots more questions. :) Does CW have any hard and fast rules? From (...) (24 years ago, 26-Sep-00, to lugnet.castle.org.cw)
 
  Re: Siege of Valkayria
 
Wilson Raska <willy007_@hotmail.com> wrote in message news:G1H3Jn.KAJ@lugnet.com... (...) it's (...) here (...) attack are especially cool. -Doug (24 years ago, 26-Sep-00, to lugnet.castle.org.cw)
 
  Re: Siege of Valkayria
 
(...) Awesome story! I love how you work in the photography along with the buildings and the computer editing! So ... here are some individual things that struck me: 1st shot - very effective and sets the mood well. I like the cloud effect and the (...) (24 years ago, 26-Sep-00, to lugnet.castle.org.cw)
 
  Siege of Valkayria
 
Hello all, I have for you a new story. It's only slightly delayed from it's planned mid-July release date, but I think it turned out really well. So here it is, Siege of Valkayria: (URL) (24 years ago, 26-Sep-00, to lugnet.castle.org.cw) !! 
 
  Re: A thought about some CW issues that may emanate.
 
(...) Or Stargate... But a really nifty idea i think. I think thats an incredibly logical idea on how to solve the discrepencies between realms. I've been working on a story for my site this evening, and I was thinking how nifty it would be to bring (...) (24 years ago, 26-Sep-00, to lugnet.castle.org.cw)
 
  Re: A thought about some CW issues that may emanate.
 
(...) Castle World is one world with many realms/domains/kingdoms. It's a shared world with no real central force or rules(for magic or disputes). It was pretty much made to facilitate the telling of stories. When you join Castle World, you are just (...) (24 years ago, 26-Sep-00, to lugnet.castle.org.cw)
 
  Re: A thought about some CW issues that may emanate.
 
(...) [snip] Hello, I was wondering how do you travel between realms? is CW a planet that has tons of contenents with each realm on part of a contennt, where chars can walk or ride or swim or travel by boat to the other realms? What if Each realm (...) (24 years ago, 26-Sep-00, to lugnet.castle.org.cw)
 
  Re: A thought about some CW issues that may emanate.
 
(...) Most definitely - no one can decide for you... (...) Yeah... and then (more musings, using the same notation, with O as unclaimed realms), if for example you have (a bit more complex arrangement): X1 C X2 O C X3 C X4 X5 C X6 S O X7 S X8 So (...) (24 years ago, 25-Sep-00, to lugnet.castle.org.cw)


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