Subject:
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Re: CW Questions (Was: A thought about some CW issues that may emanate.)
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Newsgroups:
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lugnet.castle.org.cw
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Date:
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Fri, 29 Sep 2000 22:40:09 GMT
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Viewed:
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569 times
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In lugnet.castle.org.cw, Doug Dropeskey writes:
> Going back to the grid... Who decides what realm goes where? How many
> squares on the checkerboard can one person control? How does a person
> expand to take more squares? Doug, do you really need to ask all these
> annoying questions? Can two (or more) people take control of a square based
> on some agreement between them? Even if it is not adjacent to their
> existing realms? Can a person write rules for his or her realm and then
> open it up to other players? Can a player subdivide and sublease his or her
> square? Does having a border with someone really mean anything (given
> portals and POOF!!--you're there magic stuff)? (For example, if I put a
> lush forest against my north border, can my neighbor put a desert on the
> other side?) Does a square have an absolute size? (Are we talking worlds,
> continents, counties, or what?) And the big one: how *much* tech is
> allowed? :)
My question is, why must Castle World have any set map? If I want to have a
lake, a mountain, and a forest in my realm, am I going to be prevented from
doing so because my particular grid squares don't contain those environments?
It seems to me that having a set map does nothing but limit creativity. If
Joe and Sue want to say their realms border, and then two years later, Joe
decides he wants to have his realm border Sam's realm in a different story,
why not let that be so?
Rick Kurtzuba
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