Subject:
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Re: A thought about some CW issues that may emanate.
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Newsgroups:
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lugnet.castle.org.cw
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Date:
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Mon, 25 Sep 2000 05:23:38 GMT
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Viewed:
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594 times
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> I'm just musing around here, having not read everything for castle world, so
> pardon me if I make some obvious error...
Musing is fun:)
> As Pawel states in his reply, each domain belongs to a particular person who
> may exercise complete control over that domain. From experience, that is
> good and right. :)
Agreed ...
> To create some interesting mixes, perhaps you could have 'neutral zones'
> between the governed domains, where rules for the adjacent domains blend
> into one another. The owners of the border domains would share
> responsibility for resolving what happens within these zones, along with a
> third person they mutually elect. Three votes means no ties when the issue
> comes to a vote. This territorial magistrate is only limited by their own
> whim--they can integrate the adjacent rules following a logical pattern or
> just do something wacky.
We gave this some thought, and this is what we came up with this grid system:
X O X C X
O X P X F
X O X S X
C - Craig's Realm
P - Pawel's Realm
F - Frank's Realm
S - Shiri's Realm
X - Neutral Zone
The Neutral zone is exactly that - noone can build there, but anyone can go
there. Over there, pretty much anything goes.
> I have read something about a possible wheel shape for the universe. If so,
> the center could be a free for all, governed by a ruling council with a
> maximum of, say, five seats. Each province (group of domains) would elect
> one person to govern the center. As the number of domains grows (people
> join on to CW), each province expands to accommodate them. Surrounding the
> world is a safe zone, a ring touching all domains, allowing characters (and
> monsters and whatever) to move between domains freely. Rather than appoint
> a council to the safe ring, a set of simple rules govern it, preventing
> clashes of any kind (since the gods of neutrality prevent such nonsense).
> The council would also decide where to insert new domains, since that could
> obviously make and break alliances. I would recommend adopting a fixed
> insertion point, say at the north compass point, clockwise, with all other
> domains moving left or right to make room, *unless*, a neutral zone council
> agrees to allow insertion elsewhere, at the request of the owner of the
> incoming domain.
The center of the universe is an enigma:) We do need a central place for
people to gather and discuss what is happening ... good idea. Anyone up for
building such a sacred place? I envision a huge cathedral or other such
ruin ... a simple castle won't do:)
> One final thought: It seems there are also 'prime characters' running
> around. These characters should have "luck"--the ability to escape from
> *any* territory if the ruler(s) of that territory act against them. (There
> should also be a limit on the number of prime characters per domain.) If
> you take a non-prime character out of your domain, you takes your chances.
It's all fun and games - all stories are agreed upon by both parties before
they are submited. No plans for waring as of yet.
-- Pawel
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