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Subject: 
Airships (Re: Magic/Majick section of CW)
Newsgroups: 
lugnet.castle.org.cw
Date: 
Wed, 15 Nov 2000 17:11:53 GMT
Viewed: 
516 times
  
Anyone have any comments or suggestions?

Wilson

My problem is how to justify the existence and operation of airships.  As
first I thought "Magic!", but that doesn't really do the concept justice.  My
next thought was that each airship has to have crystals (found in the AQ and
RR sets) which have levitation powers.  They are hooked up to special
levers and such - making them independent from any magician and single source.

Better yet - there could be a special chair that one could sit at and
channel their thoughts through the crystal - making the airship only as
stable as
its captian - making it almost a living object - like a mecha almost.

The fun with that would be that a mountain with these or source of them
would be highly desirable and hard to find.  If you want to go further, the
chrome armor on the knights might be carved from these crystals - giving
them the power to levitate and fly.  "Death from above!"  The idea of
opening up the airs through a controlled means (via crystals) adds a fun
demension to the whole world.

Anyone else given this thought?

-- Pawel



Message has 4 Replies:
  Re: Airships (Re: Magic/Majick section of CW)
 
(...) Your crystal idea sounds alot like the way that mecha and airships work in the world of the Japanese anime Escaflowne. In it, dragon hearts (or something like that, I've only watched one episode), which are what allow dragons to fly, can be (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
  Theme crossovers (Re: Airships (Re: Magic/Majick section of CW))
 
(...) <snip other details> (...) I'll be amazed if you haven't read any of Marion Zimmer Bradley's Darkover novels because some of your ideas parallel hers. There are a couple dozen books covering the long history of the planet Darkover - basically (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw, lugnet.space)
  Re: Airships (Re: Magic/Majick section of CW)
 
(...) What if it was a highly advanced civilzation that has degraded back down to medieval technology? This could explain amplification crystals in a world full of castles and knights. These would also be hard to find or desirable because they (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
  Re: Airships (Re: Magic/Majick section of CW)
 
(...) The crystals is my realm are what power my airships. The crystals are coupled with Xeshtal's magic to make them function properly. The crystals still hold powers of their own, though. The magic just makes them more powerful. (...) I've thought (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw)

Message is in Reply To:
  Magic/Majick section of CW
 
I was looking through the old Castle World site when I came across the "magic" section. I was wondering if anyone would be interested in having a "magic" section on the temp site. I have some great ideas for spells to put up on the site. A character (...) (24 years ago, 15-Nov-00, to lugnet.castle.org)

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