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 Castle / Castle Organizations / Castle World / 610
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Subject: 
Re: Airships (Re: Magic/Majick section of CW)
Newsgroups: 
lugnet.castle.org.cw
Date: 
Thu, 16 Nov 2000 03:09:02 GMT
Viewed: 
529 times
  
In lugnet.castle.org.cw, Pawel Nazarewicz writes:
Anyone have any comments or suggestions?

Wilson

My problem is how to justify the existence and operation of airships.  As
first I thought "Magic!", but that doesn't really do the concept justice.  My
next thought was that each airship has to have crystals (found in the AQ and
RR sets) which have levitation powers.  They are hooked up to special
levers and such - making them independent from any magician and single source.

The crystals is my realm are what power my airships.  The crystals are
coupled with Xeshtal's magic to make them function properly.  The crystals
still hold powers of their own, though.  The magic just makes them more
powerful.

Better yet - there could be a special chair that one could sit at and
channel their thoughts through the crystal - making the airship only as
stable as
its captian - making it almost a living object - like a mecha almost.

The fun with that would be that a mountain with these or source of them
would be highly desirable and hard to find.  If you want to go further, the
chrome armor on the knights might be carved from these crystals - giving
them the power to levitate and fly.  "Death from above!"  The idea of
opening up the airs through a controlled means (via crystals) adds a fun
demension to the whole world.

Anyone else given this thought?

-- Pawel

I've thought a lot about what role the crystals will play in my realm and
stories, and what role they will play in my Castle-to-Space crossover.  The
"classic" Final Fantasy games focused heavily on Crystals as one of the main
points of the game.  I always liked the thought of having crystals keeping
all life in balance, and the bad guys always trying to steal them for their
own uses.

I have a mountain (mountain range actually) that is the site of the precious
Sidonian Crystals.  I figure that the crystals will play a major role in my
realms.

Wilson
BTW, I really like the idea of flying knights!



Message is in Reply To:
  Airships (Re: Magic/Majick section of CW)
 
(...) My problem is how to justify the existence and operation of airships. As first I thought "Magic!", but that doesn't really do the concept justice. My next thought was that each airship has to have crystals (found in the AQ and RR sets) which (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)

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